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Interactive

The Foos: Free Code Hour - Google Play app

Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.

Interactive

Two days away

Kyle talks about today, tomorrow and yesterday as he waits for the day he is having his friend over.

Interactive

Syllabus bites – responding to literature

A web page with information, teacher guides and resources on responding to texts. This resource supports the NSW English K-10 syllabus.

Interactive

Scratch Jr - iTunes app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Interactive

SpellingCity - Google Play app

Learn and practise your spelling, grammar and vocabulary with 10 multimodal spelling games. Build customised word listsand test yourself on your spelling. SpellingCity is a companion app for the www.spellingcity.com website. Free when reviewed 7/6/15.

Interactive

Vocal Ease MORE (Module 1)

Vocal Ease MORE (Module 1) is an updated sequel to the original Vocal Ease resource which was created around 20 years ago to support classroom music education. This new version focuses on building knowledge and skills in vocal music in the K-6 classroom. It features five original pieces, additional audio tracks and curriculum ...

Interactive

Endeavour – eight days in Kamay

This learning and teaching resource provides a range of viewpoints and works to challenge current perceptions of the arrival of Captain James Cook and the HMB Endeavour at Kamay Botany Bay in 1770. It is an inclusive resource, placing value on the Aboriginal perspective to "balance the history books" by looking both from ...

Interactive

WeCommemorate

WeCommemorate is a series of challenges for teachers to use with students to commemorate Australia's involvement in the First World War. These project-based challenges have been designed to engage students from Early Stage 1 to Stage 5 in the production of creative multimedia works and to develop 21st century learning skills. ...

Interactive

Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...

Interactive

Garden detective: Australian garden

Search for small creatures in an Australian garden. Find animals such as a scorpion, a lacewing and a cicada. Have a close look at their body parts. Identify groups of creatures that have similar body features such as wings or number of legs. Return all the animals to their habitats. This content is also suitable for use ...

Interactive

Pushing and pulling

Move animals from a boat to their new home in a zoo. Put them on a cart, then use monkeys to push or pull them up a hill. Use the minimum amount of force needed to move each animal. For example, use a single monkey to push a pelican or use three monkeys to pull a zebra. This learning object is a combination of three objects ...

Interactive

Light and shadows

Look at how a tree makes a shadow during a sunny day. Notice that objects always casts shadows that face away from the Sun. Examine how the shape and position of a shadow is related to the time of day and position of the Sun. Explore the shadows cast by different objects such as a bike, an umbrella and a child. Position ...

Interactive

Letter planet: s, c, b

Help a stranded space traveller return home by filling three fuel tanks with words that have the same letter. Select words that begin with 's', 'c' or 'b'. Read and listen to model words. Select similar words with the same starting letter and place them in the fuel tank. Then construct sentences by putting words in the ...

Interactive

Letter planet: a, e, o

Help a stranded space traveller return home by filling three fuel tanks with words that have the same letter. Select words with 'a', 'e' or 'o' in them. Read and listen to model words. Select similar words with the same vowel and place them in the fuel tank. Then construct sentences by putting words in the appropriate order. ...

Interactive

Words and pictures: rhyme time

Meet Di, an artist who paints rhymes. Help Di paint three pictures by creating rhymes. Choose two words that rhyme such as lizard and wizard. Select a third word to make a phrase, for example a bear under a stair. Watch as Di paints a picture of the rhyming phrase.

Interactive

Words and pictures: first letter

Meet Di, an artist who paints phrases. Help Di paint three pictures by matching words that start with the same letter. Choose two words that have the same beginning letter such as zebra and zip. Select a third word to make a phrase, for example a zebra under a zip. Watch as Di paints a picture of the phrase. This learning ...

Interactive

Words and pictures: last letter

Meet Di, an artist who paints phrases. Help Di paint three pictures by matching words that end with the same letter. Choose two words that have the same ending letter such as puppy and key. Select a third word to make a phrase, for example a puppy under a key. Watch as Di paints a picture of the phrase. This learning object ...

Interactive

Words and pictures: beginning letters

Meet Di, an artist who paints phrases. Help Di paint three pictures by matching words that begin with the same two consonants. Choose two words that begin with the same letter pattern such as sheep and shoe. Select a third word to make a phrase, for example a sheep under a shoe. Watch as Di paints a picture of the phrase.

Interactive

Words and pictures: final letters

Meet Di, an artist who paints phrases. Help Di paint three pictures by matching words that end with the same two letters. Choose two words that end with the same letter pattern such as lamb and comb. Select a third word to make a phrase, for example a lamb under a comb. Watch as Di paints a picture of the phrase.

Interactive

Dragon's jumble: dream: four parts

Help a dragon remember what happened in his dream. View four pictures from a recount. Place the pictures in the correct order. Choose sentences to match what is happening in the pictures. Add temporal connectives such as 'to begin with', 'after that' and 'last of all' to show the order of events. Watch an animation of the ...