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Pattern & Algebra Foundation - Calculate

The focus of this activity is to discover if students can make, copy, continue and explain repeating patterns. Often students will only be asked to continue patterns to the right, but ensure you ask students to continue patterns to the left. Like the number sequence a pattern can extend in both directions.

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Pattern Blocks - Calculate

This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?

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How Full Is a Bucket? - Calculate

This team-based game challenges students to use metric units of volume and to make capacity estimates for various containers.

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Subtraction Strategies - Calculate

This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).

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'Dog In, Cat Out' - Time Unit - Calculate

Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.

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More than, less than ½ - Calculate

This game, played with ten-sided dice, in pairs or small groups, provides students with opportunities to make, simplify and compare fractions with different denominators. Students aim to collect fractions that are more than a half and less than a half, recording their rolled fractions on a score card as the game progresses.

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Location Year 5 & 6 - Calculate

The focus of this activity is for students demonstrate a systematic approach to trialing and recording possible solutions. Students are encouraged to explain the method they used, compare solutions and prove they have found all the possible solutions.

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Stand up, sit down - Calculate

This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.

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Crocodile and Shark (4–6) - Calculate

In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.

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The Geometry and Algebra of Honeycomb - Calculate

This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.

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ROWCO - Calculate

ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.

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Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

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Reconciliation progress

Students explore the notion of reconciliation in Australia analysing a report – Reconciliation Australia’s Australian Reconciliation Barometer to answer an inquiry question for their statistical investigation.

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Where’s the mankarr? Video observation data: Part 1

In this first of two lessons, students investigate data from animal observations recorded by a video camera. Students take on the role of ‘researchers’ and use secondary data about an endangered Australian marsupial.

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Using algebra tiles to solve equations

In this lesson, students use algebra tiles to solve one-variable linear equations involving multiplication and division, applying these skills in real-world contexts to enhance their understanding.

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Engineers are problem solvers

In this lesson, students find examples of engineering all around them and identify the importance of engineering in our daily lives. They explore the engineering design cycle through a simple hands-on challenge.

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Algorithms: Ngarrindjeri weaving

In this lesson, students will practise breaking down a process into smaller parts or steps as an introduction to computational thinking.

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Thermoregulation in spacesuits

Space exploration demands technological advances that enable survival in extremely harsh environments. In this lesson, students will explore contemporary spacesuit design and create their own representation of the suit’s thermoregulation system.

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Problem Solving (Year 6) - Calculate

This unit investigates the idea of problem solving in the year 6 classroom. By the end of Year 6 students should be able to solve problems involving addition, subtraction, multiplication and division or any combination of these processes. They should have a variety of problem-solving strategies in their repertoire, both ...

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Solving Linear Equations - Calculate

This unit of work focuses on solving linear equations. It includes an AMSI Interactive online module, a range of other AMSI Schools and external links and video tutorials and some extension or enrichment ideas. A short quiz at the end of the AMSI Interactive will help students to test their understanding at the completion ...