F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Interactive game to be played following the 'What is energy?' Notebook and assessing students' knowledge of energy sources - renewable and non-renewable and the possible effect on the environment. The game may be played by two groups on IWB, or pairs of students on a computer.
Students play the game and make decisions about the development of a catchment with competing economic and environmental demands. Students receive feedback on how sustainably their catchment has been managed.
This 12 minute video segment from Catalyst demonstrates how scientific knowledge can improve the well-being of our domestic pets and change public opinion. This show exemplifies the benefits of the application of our understanding of genetics and evolution.
In this resource students work as scientists while exploring their local environment in the real world of scientific endeavour. Games and animations are used to model the real experience of investigating a freshwater lake. This version of the Macrobiotica resource has been modified for Internet use by removing Teaching ...
Students examine and respond to information on introduced species and their impact on the Australian environment. The resource includes videos, SMART notebooks, worksheets and links to further interactive resources. Students have the opportunity to compose and present persuasive texts. The resource includes support notes ...
This 5 minute video segment from Catalyst highlights the vulnerability of some of our ecosystems and the way abiotic factors can have a dramatic effect. It also exemplifies the difficult process of having new scientific ideas accepted.
This page links to a range of materials from the Australian Museums' Bugwise program, with additional materials and activities, including a resource about invertebrates in freshwater.
This is a video [6:25 min] about growing almonds on a property in the Riverland of South Australia and why the owners switched from citrus to almond production. The first part of the video illustrates the characteristics of the property and explains the long-term strategy and business reasons for the switch. The next part ...
In this sequence of lessons students make a paper prototype of an eco-calculator to demonstrate human impact on the environment and suggest changes in behaviour. This is an unplugged activity with an opportunity to extend learning to create a digital solution using Scratch.