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Listed under:  Arts  >  Design
Listed under:  Technologies  >  Design
Video

Investigating food and fibres: producer video

This is a video about biodynamic grape growing and wine production at Cape Jaffa Winery in South Australia. It is narrated by co-owner and winemaker Anna Hooper, who describes the wine regions in which the vineyard is located, its soil types, and the main wines grown. She goes on to illustrate the winery's commitment to ...

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IP in everyday life

This is an interactive resource about products that exist in everyday life that have protected intellectual property. The resource is presented as a timeline of one day, beginning at breakfast in the morning through until night. Interactive images appear as the mouse scrolls across the timeline. These images are linked ...

Video

Smart Water - Precision Irrigation: video

This is a video (5:08 min) about the importance of water to a fully-irrigated 1600ha farming and wine-producing enterprise on the banks of the Murray River and the effectiveness of its fully automated irrigation system. The enterprise is Andrew Peace Wines and the system was developed by WiSA. The video iillustrates viticulture ...

Video

Salmon Growing in Tasmania: video

This is a video [5:52 min] about large scale farming salmon at Huon Aquaculture in southern Tasmania. It illustrates the the operation of the aquaculture business, its infrastructure, the salmon life cycle and the efficiency levels of salmon production gained. The commentary initially focuses on the importance of aquaculture ...

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From Citrus to almonds

This is a unit of work about the Australian almond industry. It contains a inquiry sequence that includes: background on the almond industry, a short case study of an Australian almond orchard that has transitioned from citrus to almonds; an data analysis activity exploring the growth of the Australian almond industry and ...

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Salmon Growing in Tasmania

This is a unit of work on aquaculture with a particular focus on the Tasmanian salmon farming industry. The unit provides a series of structured investigations leading to a design challenge which asks students to create an improved salmon pen. Activities include: an introduction to aquaculture and sustainable farming methods; ...

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Developing and Designing New Product Lines and Marketing Strategies

This is a unit of work about developing new market lines and strategies to sell a new or revamped product. It includes researching existing markets, target markets and other influences that affect the marketing of a new product. The resource has a teacher guide and a presentation that provides background information and ...

Video

CERES Environment Park

This is a video about the sustainable not-for-profit agribusiness operated by the Centre for Education and Research in Environmental Strategies (CERES) in inner Melbourne. CERES Environment Park runs an organic farm, fruit and vegetable delivery business, and delivers educational programs to schools. Presented by the ...

Video

Growing exotic fruit - a niche market enterprise

This is a video(3:15 min) about John and Lyndall Piccone’s exotic fruit orchard at Tyagarah in New South Wales. The resource describes how the property produces more than 200 different tropical and sub-tropical fruits with the harvest beginning in early spring. Successive harvests serve to maintain customer interest in ...

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Sphero slalom lesson

In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...

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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...

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Beeswax wrap project

This project creates opportunities for students to design, create, market and sell a plastic wrap alternative, and to work with a local business or community group that supplies some materials. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

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Creating a Space AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) poster experience using Unity 3D and Vuforia SDK for Unity 3D. This lesson is within the context of a Space-themed example, however, it could be used for other contexts such as Biology, Geography, Art or more.

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AR Solar System with Metaverse

In this lesson, students explore our Solar System in Augmented Reality (AR). Students start by exploring a set of AR flashcards that present the Sun and Planets in our Solar System and then go on to use the Metaverse App to create their own AR solar system experience based on research.

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Sphero: Catch me if you can

By years 5 and 6 many students may have had some experience with a visual programming language such as Scratch or Blockly that is the basis of the Hour of Code. Sphero will take the screen based control of an image to the next level by introducing a robotic device controlled by a visual programming language. This lesson ...

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Light up soft toy with LilyPad

This project will explore two ways of controlling the flow of current to a LED using a button and switch. No programming is initially expected in this project, however once students are comfortable with connecting or sewing their circuits and attaching lights, a follow-up project that involves using a pre built Arduino ...

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Creating a Biology AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) world to project DNA model using Unity 3D and Vuforia SDK for Unity 3D.

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Sphero young inventors

In this lesson students will explore the use of Sphero in the everyday world by adding accessories to invent solutions to workplace or other problems or simply by inventing an adaptation to the device. In each case, they are to build the accessory and create the code required for the device to serve a particular purpose. ...

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Learning environments

This sequence of lessons explores how conditions in the environment can impact on learning. Through investigating the environmental influences on our classroom, and learning environments such as light, noise and temperature, students collect data and identify the optimal learning environment.

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Take a LEGO building challenge

In pairs, explore giving and following a sequence of steps and decisions to build a LEGO® toy.