F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This webpage provides details of ten workshops that focus on understanding and implementing the Australian Curriculum: Digital Technologies. The workshops are provided for Digital Technologies in Focus project schools and, where possible, schools not involved in the project.
In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...
This planning resource for Year 1 is for the topic of Acquire, record and represent data. Students consolidate and extend upon their knowledge of data. They collect and record categorical data in various ways including using tally marks, objects and drawings. They represent data using one-to-one displays and refer to these ...
This planning resource for Year 5 is for the topic of Interpret and compare data displays. Students interpret line graphs representing change over time. They discuss the relationships that are represented and draw conclusions.
This planning resource for Year 5 is for the topic of Conduct statistical investigations. Students plan and conduct a statistical investigation. They pose questions and collect data using simple surveys or checklists. They select appropriate ways to display the data, interpret the represented data, and communicate their findings.
This resource provides activities in which students collect, represent and interpret data about the fruit and vegetables they bring to school.
This comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs. They show the possibilities Scratch offers for integration. The projects are incomplete and are designed to be used as samples for inspiration or modification by teachers.
This PDF provides a sequence of content for the Digital Technologies subject in the Australian Curriculum
This PDF provides a line of sight from content descriptions to achievement standards in the Digital Technologies subject in the Australian Curriculum.
This PowerPoint presentation includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.
This PDF is a booklet that accompanies the years 3-4 assessment task, Classifying living and non-living things.
This PowerPoint supports the assessment task, Staying fit, healthy and sun-safe. It is the last in a series of four resources.
This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.
Martin Richards manages the Digital Technologies Hub. He discusses the relationship between artificial intelligence and the Australian Curriculum: Digital Technologies. Martin also shows some useful resources for teachers.
This PDF is an extensive report on the success of the Digital Technologies in Focus (DTiF) project, with a focus on supporting the Implementation of Digital Technologies in disadvantaged schools. The evaluation gathered qualitative data to create rich case study accounts of six schools' engagement in the project and its ...
This video provides suggestions for ways in which Digital Technologies can be used to develop students' learning in the Numeracy Learning Progression.
This PDF provides suggestions for introducing students to algorithms by sequencing words, images and actions.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This PDF demonstrates how using concepts derived from age-appropriate content, combined with multiple points of entry to and exit from a shopping-related task might remove barriers to learning. Students engage in purposeful and authentic open-ended explorations that require critical and creative thinking and incorporate ...