F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...
Learn about the differences between animals, and how biologists use programming to help them do science! We'll learn about the features of animals, and how to use their differences in order to classify them. So hop in and learn some science!
As a general purpose programming language, python has a number of libraries that can be used for different purposes. PyGame is a free and open source python library that makes it easier to make multimedia applications like games.
Learn how to make interactive webpages and build a surprisingly addictive game! In this DT Challenge, you'll learn the web technologies that form the foundations of the internet. In this course you'll learn the basics of HTML, CSS and JavaScript! You'll build webpages using text and images, and learn how to make them interactive ...
This lesson provides an introduction and overview to learning HTML and CSS. It provides guidance and tips to help students to create and design their own website.
In this coding challenge, students learn about programming in JavaScript, including data representation, decomposition, design, branching, iteration, functions, variables, animations, tracing and evaluation.
Learn about the differences between animals, and how Biologists use programming to help them do science! We'll learn about the features of animals, structural and behavioural adaptation, and how to use these properties in order to identify them. So hop in and learn some science! This course is based on the Year 5 science ...
In this challenge students use the BBC micro:bit as an embedded system to create different pieces of a virtual pet game. Students in the process learn about the micro:bit’s features and can think about how to make their own version of a virtual pet game, or even an entirely new project. Discover how embedded hardware (micro:bit) ...
In this coding challenge, students learn about programming in Blockly, including data representation, decomposition, design, branching, iteration, functions, variables, animations, tracing and evaluation.
This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.
This PDF provides suggestions for teaching digital systems in the classroom. The resource includes useful links to websites that provide information about digital systems as well as relevant teaching and learning material.
This PDF provides a sequence of content for the Digital Technologies subject in the Australian Curriculum
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
These matrices allow teachers to self-assess their ICT Capability and Digital Technologies proficiency. They include a notes section for teachers to plan future professional learning.
This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...
This report reviews recent research literature in the areas of teacher capacity, integration of STEM disciplines, active learning and student engagement and participation to help inform the world of practice. The literature review was restricted to STEM practices in primary schools.
This PDF is a one-page summary of the key findings of an external evalation of the Digital Technologies in Focus project in Australia’s most disadvantaged schools.
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
This article explores ways of building integrated STEM programs so that students have opportunities to make connections to crosscutting concepts and real-world problems. This is proposed through the lens of a framework.