F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the last in a series of three.
Alyangula Area School is a government school located in Alyangula on Groote Eylandt, in the Northern Territory on the Traditional Lands of the Anindilyakwa People. Martin Levins is one of ACARA’s curriculum officers who works directly with the school to support the implementation of the Australian Curriculum: Digital Technologies. ...
This video is a summary of a progress report into the implementation of Digital Technologies in the Alyangula Area School.
South Kalgoorlie Primary School is located in Kalgoorlie, Western Australia, on the Traditional Lands of the Wangkatja people of the North-Eastern Goldfields. It has about 450 students. Deanne Poole is the curriculum officer who works directly with the school to support the implementation of the Digital Technologies curriculum. ...
This video explains the progress that South Kalgoorlie Primary School has made in the Digital Technologies in Focus project. It is the second in a series of four.
This PDF gives an overview of the Australian Curriculum: Digital Technologies. It includes key points from the rationale and a step-by-step process for becoming familiar with the structure of the curriculum to assist planning. The document also provides links to key documents and sections of the Australian Curriculum as ...
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.
This document presents the milestones in South Kalgoorlie Primary School's participation in the Digital Technologies in Focus project.
This podcast includes information about the aims, challenges, insights and accomplishments of St Mary's Primary School's participation in the Digital Technologies in Focus project.
This report provides details of St Mary's Primary School's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the second in a series of four.
The Years 7-8 assessment task focuses on digital systems (integrating Digital Technologies and Science). The digital systems assessment task activity guide can teach and assess students’ understanding of how digital systems can be used to monitor the classroom learning environment. Students will learn how to create environmental ...
This document illustrates the network of people and resources that make up Mossman State School's Professional Learning ecosystem.
Build a simple yet engaging game from the ground up, all within the free block coding program Scratch.Scratch is a browser-based open-source game engine free for anyone to use. Scratch uses block coding, meaning you can learn how to code us-ing pre-programmed blocks, rather than typing out long lines of code to create a ...
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the third in a series of four.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the final in a series of four.
This PDF outlines Bethany Christian School's proposal to participate in the Digital Technologies in Focus project.
This podcast includes information about the aims, challenges, insights and accomplishments of Bethany Christian School's participation in the Digital Technologies in Focus project.
Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...
This is the fourth in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual to text coding lesson series.