F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This PDF outlines South Kalgoorlie Primary School's proposal to participate in the Digital Technologies in Focus project.
This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.
This article explores how children’s innate understanding of systems can be developed through deliberate educational programs that support systems thinking. This can happen by encouraging students to identify patterns, consequences and feedback (loops) associated with social, environmental and economic problems; and by ...
This PDF lists eight ways in which Digital Technologies in Focus (DTiF) supported the implementation of Digital Technologies in disadvantaged schools.
This report provides details of Mossman State School's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
This document presents the milestones in South Kalgoorlie Primary School's participation in the Digital Technologies in Focus project.
This PDF outlines St Mary's Primary School's proposal to participate in the Digital Technologies in Focus project.
This set of printable cards provides definitions of six aspects of computational thinking.
This PDF gives educators an overview of what project management is and ideas on how they can implement project management skills in the F-6 classroom.
This PowerPoint explains the benefits and techniques of literature reviews.
This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.
This infographic provides an overview overview of the concepts related to computational thinking.
This PDF provides a sequence of activities that allow students to view and create planning templates and algorithms when making 'Choose Your Own Adventure' stories. Older students can use the visual programming language Scratch to build their stories.
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.
This PDF is an extensive report on the success of the Digital Technologies in Focus (DTiF) project, with a focus on supporting the Implementation of Digital Technologies in disadvantaged schools. The evaluation gathered qualitative data to create rich case study accounts of six schools' engagement in the project and its ...
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, the Australian Curriculum, useful links, and resources.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artifical intelligence (AI), the Australian Curriculum, useful links, and resources.
This document illustrates the network of people and resources that make up St James Catholic College's Professional Learning ecosystem.