F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund explain how important digital technologies are in the campaign to save the bilby from extinction. The video explains how digital systems are used to collect and visualise data and help eradicate threats ...
Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...
This video provides an introduction to the ways in which Digital Technologies can be used to develop students' learning in the Numeracy Learning Progression.
In this video Professor Stephen Heppell, discusses the aggregation of marginal gains in learning environments. He provides examples from the Learnometer project, designed to help students monitor their classroom environment for factors that may hinder learning.
This podcast includes information about the aims, challenges, insights and accomplishments of Faith Lutheran College's participation in the Digital Technologies in Focus project.
This lesson sequence focuses on the incremental or Agile approach to development and encourages students to follow the evolution of a temperature conversion tool for a Food Technology teacher. It uses an Excel spreadsheet application as the prototyping tool.
This planning resource for Year 9 is for the topic of Conduct statistical investigations. Students plan and conduct a statistical investigation. Encourage students to think creatively to come up with a topic for investigation; prompt students to choose a topic of interest so that they engage in the process and are motivated ...
In this project, students build their own augmented reality (AR) artwork using free digital tools with Artivive. Students can augment an existing artwork or design their own. This new technology allows artists to create new dimensions of art by linking classical with digital art.
In this lesson, students will explore how bookmakers set odds, and how these odds are carefully determined in order to guarantee the bookmaker the best chance of making a profit. Students learn how to convert between odds and probabilities and calculate the expected profit or loss based on odds. The lesson is outlined in ...
This lesson explores gambling losses by comparing losses to other average household purchases. Students then explore how this money could be more profitably invested in a compound interest scheme over time. Finally, students are asked to critically reflect on the true social and financial cost of gambling and to consider ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 9 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
The activity has students collecting their own information from a well-known Australia car buying website and using this to find an estimated relationship between the ‘asking price’ for a used car and the distance it has traveled in kilometres.
This planning resource for Year 9 is for the topic of Number sequence. Students work with the real number system and recognise both rational and irrational numbers when working on a variety of mathematical problems. Students are fluent with integer arithmetic, fractions, decimals and now further their skills, applying them ...
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.
This lesson sequence uses the well-known wheat/rice and chessboard problem as students use spreadsheets to simulate iteration and to solve problems.
In this learning activity, students explore human organ systems using Virtuali-tee. This t-shirt provides an Augmented Reality (AR) experience and deeper 360 degrees Virtual Reality (VR) experience to explore human anatomy.
In this lesson, students learn about advanced air mobility, and explore the infrastructure requirements to adapt cities and towns for eVTOLs.
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund, explain why the bilby is an important indicator of the health of an ecosystem, and how their decline impacts other wildlife. This video gives an overview of what the Save the Bilby Fund does as they work ...