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Interactive

Canuhanyu

View flashcards and play games to build vocabulary in Chinese.

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Working with language assistants

This resource provides strategies for teachers working with language assistants, and a video showing how a language assistant can facilitate diversification of classroom activities and support for senior students. The resource also provides advice for language assistants in terms of their role.

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Mentoring

Find insights into mentoring partnership models, the experiences of teachers of languages engaged in mentoring partnerships, and suggestions for developing your own mentoring partnerships. The resource includes a planning template and videos of practice.

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Work sample Year 5 - 6 Chinese Second-Language Learner Pathway: Self Introduction

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 and 6 Self Introduction. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

Interactive

NihongoGo

View flashcards and play games to build vocabulary in Japanese.

Interactive

RasaBahasa

View flashcards and play games to build vocabulary in Indonesian.

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CLIL: What works

Strategies to support Languages teachers to implement the CLIL approach at secondary level

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Work sample Year 5 – 6 Japanese: Hiragana writing

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 - 6: Hiragana writing. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 5 - 6 French: Frap! Frap! Frap! poem

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 and 6 Frap! Frap! Frap! poem. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Work sample Year 5 - 6 Italian: Ali di fuoco 3000

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 - 6 Italian: Ali di fuoco 3000. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Stomp Rocket Design Challenge

This resource provides a scaffold for students to complete a design challenge. The design challenge requires students to create a stomp rocket that can travel to a chosen planet in the solar system. The design challenge can also be used to investigate forces and energy. It can be delivered over a number of lessons, or it ...

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Travel Times

Life would be very different today if we did not have modern transport. In this activity, students calculate the time it would take for humans to travel long distances through different modes of transport. They then analyse the impact of these technological developments.

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Transportation Though the Ages: Science as a human endeavour

Humans are constantly working to develop and improve our technology and understanding. This resource provides step-by-step instructions to help students consider why innovative design and improvement is important. Students firstly identify as many types of transport they can think of and then discuss why new types of transport ...

Video

Connecting Digital Technologies to food and fibre - Smart gardens 1

This video explores ways in which students can develop and apply their Digital Technologies knowledge, understanding and skills to create a digital solution through the Curriculum connection of food and fibre. The video is designed for educators who would like to learn how to use a BBC micro:bit to manage the water requirements ...

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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

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ACARA sample assessment task: years 5-6: Representing data

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to the representation of data in binary code. The resource includes an assessment planner and rubric, as well as links to curriculum and learning resources.

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Visual programming with Scratch: years 3-6

This comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs. They show the possibilities Scratch offers for integration. The projects are incomplete and are designed to be used as samples for inspiration or modification by teachers.

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DIY micro:bit metal detector: years 5-6

This PDF outlines a way in which students can use micro:bits and magnets to create and program metal detectors.

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Classroom ideas: Micro:bit environmental measurement (visual and general-purpose programming): years 5-8

This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.

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Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies

This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.