F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a collection of digital activities and printable worksheets that uses the Italian ordinal numbers 20 to 100 in a variety of contexts, such as expressing weights and distances (in kilograms and kilometres), ages, phone numbers and street addresses, and playing cultural games such as tombola. It provides drills for ...
This is a collection of digital activities and printable worksheets that introduces Italian cardinal numbers one to ten. It provides simple exercises to support numbers recognition in context, as well as a range of pronunciation drills. Translations, solutions and flashcards for essential vocabulary are also provided. This ...
Students use standard place-value partitioning to represent 'teen' numbers.
Students recognise amounts to five without counting.
The focus of this activity is to discover if students can represent numbers, without the need to count from 1. If students ‘trust the count’ from here they will be able to use strategies to combine collections. If students do not ‘trust the count’ they may be able to combine two collections by counting by ones, but this ...
In this lesson students investigate odd and even numbers.
In this final of these three lessons, students work in groups to reflect on and record their learning about representing number stories using Yuendumu leaf games and stories. They represent their leaf stories using pictures and numerals.
In this game, students add single digit numbers and subitise domino dot patterns.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This game focuses on addition, subtraction and estimation. It can be played many times as the totals will often be different and the focus of the mathematics can change. There is a video included to help with how to play the game.
This planning resource for Year 2 is for the topic of Place value. Students consolidate part-part-whole knowledge when partitioning and describing two-digit numbers and extend this to three-digit numbers. They partition, rearrange, regroup and rename numbers to 999, and establish clarity about the role of zero.
This planning resource for Year 1 is for the topic of Place value. Students further establish part-part-whole when exploring one- and two-digit numbers. They use partitioning to think about and represent numbers in different ways.
Students recall the twos number sequence and use skip counting by twos to count a collection.
This lessons explores the use of Cuisenaire rods and uses play to introduce them to students.
This quick game encourages students to use their fingers to model numbers in different ways.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
In this first of three lessons, students investigate the concept of Yuendumu leaf games and stories and become familiar with how they can be used for addition, subtraction, quantification, counting and subitising.
This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.
In this second of three lessons, students are provided with the opportunity to play with their leaf families, and consider the many possibilities. They represent their leaf stories using pictures, numerals and symbols.
This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.