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Today's Number - Calculate

This is an open task as it can cater for the needs of many students and can be used over and over to build confidence in representing numbers in different ways. In this activity students have an opportunity to engage with a variety of number ranges and are able to demonstrate their understandings of those numbers in many ways.

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How can I develop a wide range of skills while moving? – Stage 2

In this unit students develop a wide range of skills including running, jumping and throwing using a wide range of activity styles, including an inquiry-based approach. Students make connections to how these skills may transfer to other movement activities including a school-based athletics carnival. They apply this knowledge ...

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Work sample Year 3 English: My favourite thing to do

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 English . The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

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Work sample Year 3 - 4 Chinese Second-Language Learner Pathway: Chinese dictionary

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Chinese dictionary. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Subtraction Strategies - Calculate

This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).

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Subtraction Year 3 & 4 - Calculate

This activity is designed to encourage students to develop and explain different strategies to solve subtraction problems.

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ROWCO - Calculate

ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.

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Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

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Work sample Year 3 – 4 Japanese: Body language role play

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 - 4: Body language role play. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Dirk Hartog 1616 – 2016: A Resource for Year 3 and 4 History Teaching

This resource uses the story of Dirk Hartog, in the context of the Dutch East India Company and journeys to the Spice Islands, to develop historical inquiry skills as well as sequencing and use of historical terms. A shorter resource has also been included to support Year 3 teachers to explore the significance of Hartog's ...

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Algorithms: Ngarrindjeri weaving

In this lesson, students will practise breaking down a process into smaller parts or steps as an introduction to computational thinking.

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Australian Curriculum: Digital Technologies Years F-6 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

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Kim review: Systems thinking

This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.

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Classroom ideas: exploring digital technologies through shopping: years 3-6

This PDF demonstrates how using concepts derived from age-appropriate content, combined with multiple points of entry to and exit from a shopping-related task might remove barriers to learning. Students engage in purposeful and authentic open-ended explorations that require critical and creative thinking and incorporate ...

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Lockwood & Mooney review: Computational thinking

This article provides a literature review of how computational thinking fits into a school curriculum. The aim of the report is to provide educators with an overview of the current research in this field and the work that is being done in teaching computational thinking.

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Good teaching practice with Digital Technologies

This PDF lists seven characteristics of good teaching practice in the Digital Technologies curriculum.

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School stories

This webpage provides users with a menu of schools whose experiences with Digital Technologies are described in detail.

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Faith Lutheran College – Timeline

This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.

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Faith Lutheran College – – Final report

This report provides details of Faith Lutheran College's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.

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Mossman State School – PL ecosystem

This document illustrates the network of people and resources that make up Mossman State School's Professional Learning ecosystem.