F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Year 1 is for the topic of Addition and subtraction. Students build upon the foundations of additive thinking. They draw upon part-part-whole understanding of numbers to 10 as they explore addition and subtraction within 20.
Students rearrange the parts of an addition situation to show commutativity. They use appropriate thinking strategies to solve simple addition problems and record addition problems with numerals and symbols.
This planning resource for Year 1 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive situations including simple money transactions.
This activity uses Cuisenaire rods to help demonstrate if students 'trust the count'.
This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.
This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.
In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.
This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.
In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
In this lesson students investigate odd and even numbers.
The Goods and Services Tax (GST) is a tax placed on things people buy with money or things people do for money. Can you name some goods and services that have GST? What about some goods and services that don't have GST? Find out when and why the GST was first introduced.
This is a six-page HTML resource about solving problems concerning equivalence of linear algebraic expressions. It contains one video and four questions, three of which are interactive. The resource discusses and explains equivalence of linear algebraic expressions to reinforce students' understanding.
This sequence of two lessons explores early algebraic thinking around the concept of equivalence. Students develop equivalence understanding by partitioning numbers into two parts. They explore the commutative property and compensation as they are challenged to find all possible combinations. Each lesson is outlined in ...
What do you use money to buy? In this clip we look at Australian money. See the different coins and notes that make up our money system. We investigate if size, (in coins) does matter. Check out how many 5 cent pieces you need to make two dollars. We also look at some currencies used around the world. Find out which country ...
How many different ways can you think of to add two numbers to reach ten? Watch this video to learn them all!
Using an interactive timeline created by the Department of Foreign Affairs and Trade, this Teacher guide provides 12 series of learning experiences that engage students in the analysis and interpretation of data about Australian trade from 1900 to the present day. Students study videos, tables, images and texts in order ...
This learning object helps students to recognise Australian currency through a supermarket shopping scenario which requires simple transactions. Students match item value with the correct coin and note combinations. The learning object has three different levels working through matching item value to: two single coins, ...
This is a 24-page guide for teachers. The module introduces the integers, order of the integers and operations on the integers.