F-10 Curriculum (V8)
F-10 Curriculum (V9)
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ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.
In this lesson, students consider what would happen if there was no water. They explore how our actions can either waste water or save water.
This sample multi-age unit explores the big idea 'what needs to be measured determines the unit of measurement'.
This sample multi-age unit explores the big idea 'data helps describe and wonder about the world'.
New shapes can be made by joining (combining) or partitioning (breaking apart) existing shapes – exploring two-dimensional shapes' attributes and features.
What needs to be measured determines the unit of measurement– this unit introduces students to measurement using direct and indirect comparison.
This unit develops understanding and skills of position and chance.
In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.
In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.
In this lesson, students will interpret a First Nations Australian artwork by representing an image they create as a binary image with accompanying code.
In this lesson, students find examples of engineering all around them and identify the importance of engineering in our daily lives. They explore the engineering design cycle through a simple hands-on challenge.
In this lesson, students learn about industrial engineering and explore designing cardboard packaging nets that can be folded into innovative packages.
In this lesson students think like software engineers and engage in user-centred design to conceptualise and prototype an app that could be used in their school tuckshop.
This two-week unit develops student knowledge, understanding and skills of data.
This two-week unit develops student knowledge, understanding and skills with two-dimensional (2D) shapes, three-dimensional (3D) objects and volume.
This two-week unit provides students with opportunities to explore different situations where you can use addition, subtraction, multiplication, and division.
This two-week unit introduces students to formal units of measurement in length and further develops student knowledge, understanding and skills of uniform informal units of measurement.
This two-week unit develops student knowledge, understanding and skills of rational numbers and fractions.
This two-week sample unit develops student knowledge, understanding and skills of measurement.