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How can movement and music tell a story?

In this teaching activity, students will choreograph a sequence of ballet movements to tell a story. Students will explore conceptual and practical elements of classical ballet and learn basic ballet vocabulary through demonstration.

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Mythological Characters

How do Greek mythological figures inspire modern day characters? In this lesson, students will explore the connection between Greek mythology and modern culture. They will analyse Greek culture, mythological characters, and apply elements of mythology. They will design and paint original mythological characters with watercolours.

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The Mark of the Wagarl: Unit of work

This unit of work has been written to support the book The Mark of the Wagarl. The book tells the story of Maadjit Walken, the Sacred Rainbow Serpent, mother spirit and creator of the Nyoongar Country of south west Western Australia. The story shares how a young boy receives the Maadjit Wagarl for his totem. This unit includes ...

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Character Sketches

What techniques do storytellers use to create characters? In this lesson, students will analyse how a character's personality traits, actions and motives influence the plot of a story. They will use their senses to create character sketches, then dramatize the character for an audience.

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Work sample Year 3 and 4 Media: Machinima: Rowan of Rin

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Media. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 3 and 4 Visual Arts: Connection to coast

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Visual Arts. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Living off our waters

Teachers can enrich their curriculum by teaching students about Aboriginal and Torres Strait Islander sustainable resource management, highlighting the profound link between Indigenous cultures and the environment. Different land areas need to be managed differently, in this resource students will investigate a range of ...

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Understanding and respecting cultural narratives

Teachers guide students to explore cultural narratives through a film that highlights the rich traditions, morals, and storytelling techniques of Aboriginal and Torres Strait Islander People.

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Built To Survive Learning Resource

The Built to Survive learning resource includes five lessons that explore different habitats and the animals that survive within them. To complete each lesson students become documentary hosts, drawing on their research and following the format of the Built to Survive documentary series. The resource also includes a module ...

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Character and Creature Design Resource

This learning sequence explores how the television series The Deep incorporates some creatures based on real-life underwater animals, others that are works of fiction, and some that are a mix of both. The resource includes interviews with the designers from the series and worksheets that support research, design of a sea ...

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And Then Something Changed Resource

This resource supports the film And Then Something Changed which explores what it is like to be a child with Achondroplasia, a form of dwarfism, and what it’s like to navigate a world that isn’t built for you. This resource explores themes from the short film, with learning tasks related to disability, inclusion, accessibility ...

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Red Dirt Riders Resource

Red Dirt Riders is a 5-part documentary series showcasing Ngarluma Ngurra in Western Australia’s remote Pilbara region. The series follows the riders as they venture out to visit sites of significance on Country. The young adventurers embark on rides to learn about the history of place from the people who remember – learning ...

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Place value: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Place value. Students apply their understanding of fractions and division to divide a whole (rectangle model) into 10 equal pieces. They learn that each piece represents 0.1 or one tenth of the length of the original whole.

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Factors and multiples: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Factors and multiples. Students solve problems involving multiplying or dividing natural numbers by multiples and powers of 10 without a calculator, using the multiplicative relationship between the place value of digits.

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Position and location: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Position and location. Students create and interpret simple grid maps. Location on these informal maps can be represented by grid references. They understand that a grid reference identifies a region on a map.

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Area and perimeter video

Use this video to connect area and perimeter to real world applications to set the context for why we are learning about area and perimeter.

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Decimal fractions video

Use this video to explore decimal fractions, how they are represented and how we use them in day-to-day contexts.

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Additive strategies: Video and teaching guide

This video explores the use of computation strategies, rounding and estimation in real-world, additive situations. Use the video with the supporting teacher guide as a springboard to explore mathematical concepts. A range of strategies such as compensation and partitioning are demonstrated. Estimation and rounding are highlighted ...

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Measures of turn (angles): Year 4 – planning tool

This planning resource for Year 4 is for the topic of Measures of turn (angles). Students develop their understanding that an angle is a figure formed by two rays sharing a common end point, called the vertex of the angle.

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Have fun with flowcharts

Create a flowchart to represent a sequence of (branching) steps and decisions needed to solve a mathematical problem.