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Online

Have fun with flowcharts

Create a flowchart to represent a sequence of (branching) steps and decisions needed to solve a mathematical problem.

Online

Use data to solve problems

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of data collection and presentation is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students collect, analyse and present data using a relevant format.

Video

MathXplosion, Ep 20: Crack an ancient Roman code

Decrypt the ancient cipher box used by Julius Caesar over 2,000 years ago! By shifting the alphabet or replacing one letter for another further down the alphabetical sequence, you can crack a coded message. The secret to a cipher is one special piece of shared information, known as a key. This shared key is required for ...

Online

Programming projects

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of computer programming as a series of instructions.

Interactive

Waste and materials – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Online

Rubbish recording and reduction: Part 1

In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.

Interactive

Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Online

Introducing algorithms

In this sequence of lessons, students design a sequence of steps for others to follow. They convey their instructions to peers and evaluate the work of others to determine if the outcome was successful.

Online

Taronga Zoo - Wild Australia: iPad app

This iPad app is designed for Stage 2 students to use while on excursion in the Wild Australia area in Taronga Zoo Sydney and at the Taronga Western Plains Zoo, Dubbo. Students create a field report from observations and can email and review their editable summary poster for further study back at school. The app has intuitive ...

Interactive

My American farm: app for iPad

This iPad app contains a selection of games with an agricultural theme. At the conclusion of the activities, fun farm facts or information are provided (some of these facts can be read aloud by selecting a volume icon). The games encompass a range of things important to farming life including farming equipment, careers ...

Online

Rubbish recording and reduction: Part 2

In this lesson sequence students use Excel to represent data in a variety of ways.

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ACARA sample assessment task: years 3-4: Classifying living or non-living things

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Science, Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as ...

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Digital Technologies resource types and resource mapping template

This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.

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Planning an action research project to facilitate implementation of Digital Technologies

This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

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Volmert et al. review: STEM learning

This report examines the similarities and differences in the understandings about STEM education between experts and the general public in some American states. The authors contend that one of the most interesting findings is the role of Science: the general public equates STEM as Science, whereas the experts view all STEM ...

Video

DTiF in conversation with Kevin Bradley and Cassandra Arkinstall from Save the Bilby Fund – Using Digital Technologies to help save bilbies

Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund explain how important digital technologies are in the campaign to save the bilby from extinction. The video explains how digital systems are used to collect and visualise data and help eradicate threats ...

Video

Supporting implementation of Digital Technologies and the ICT Capability: part 3

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the last in a series of three.

Audio

Casino West Public School reflects on learning during the DTiF project

In this audio file teachers from Casino West PS share their experiences in developing a Digital Technologies program in the school, They chose to focus on creative and critical thinking.

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Robots, data and computational thinking: years 2-4

This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.

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Newsletter – April 2020

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, workshops, computational thinking, the Australian Curriculum, and useful resources.