F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
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This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...
A webpage about surfing safety, dangerous waves and rips, and the history and science of surfing. A 'For Kids' section provides games and quizzes for young swimmers and surfers.
Online resources for Primary teachers, parents and students to celebrate and engage with the International Year of Forests 2011. Features selected links to games, information, videos and interactive resources for the study of trees and forests and broader issues of biodiversity and sustainability.
This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...
This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence and curriculum links for teachers
Dr Karen Joyce from STEM education provider She Maps discusses geospatial mapping and methods for teaching underpinning concepts to primary, secondary and tertiary students. Her presentation provides opportunities to think about how we might teach digital systems, data collection and interpretation to our students in context.
Andrew Harris from the Hagley Farm School in Tasmania shares ways in which the school is teaching Digital Technologies and its meaningful use in agriculture . For example, Andrew provides examples of ways students learn about digital systems and data collection.
This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.
This PDF is a booklet that accompanies the years 3-4 assessment task, Classifying living and non-living things.
This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...
This document provides a scaffold to teach and assess students’ understanding of how digital systems can be used to monitor and collect information used for mapping and making judgements about the environment. Students record information using digital systems to investigate a school need, then design solutions to improve ...
This report provides details of Faith Lutheran College's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund, explain why the bilby is an important indicator of the health of an ecosystem, and how their decline impacts other wildlife. This video gives an overview of what the Save the Bilby Fund does as they work ...
This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.
This document illustrates the network of people and resources that make up Faith Lutheran College's Professional Learning ecosystem.
This set of printable cards provides definitions of six aspects of computational thinking.
This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Science, Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as ...
This infographic provides an overview overview of the concepts related to computational thinking.
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.