F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.
This video explains the progress that South Kalgoorlie Primary School has made in the Digital Technologies in Focus project. It is the third in a series of four.
This video explains the progress that St Mary's Primary School, Moruya, has made in the Digital Technologies in Focus project. It is the first in a series of four.
Use the tasks in this lesson to introduce concepts that underpin artificial intelligence (AI). The majority of the tasks are unplugged (do not require a digital device). Use the downloadable AI cards with your students to explore what they know about AI.
Find out about Digital systems. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
In this sequence of learning, students design and pitch ideas for an app that informs users of the cost associated with various forms of transport. They investigate the costs and environmental impact of forms of transport, including public transport. They then explore ideas for designing an app to allow commuters to track ...
Looking for a simple project to get you started in Scratch? Add characters, animate them, create and share your own interactive Holiday Card.
Make your Sprite look its best by learning how to change its costume.
A computer character is called a 'sprite'. Can you delete the cat sprite from your Scratch card?
This is a unit for Year 6 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...
Make the images and objects in your project change colour when they are clicked!
This website provides teacher notes and student materials to introduce students to Alice, a object-oriented 3D programming environment designed specifically to engage students with computer programming using a story-telling context. The resources are provided in a downloadable zipped package that includes the free Java-based ...
In this lesson sequence students investigate the importance of quality design and design principles in creating an efficient and effective user interface.
In this lesson sequence students understand the importance of data in effective decision-making, and are able to find, sort and interpret Bureau of Meteorology (BOM) rainfall data, and to collect their own data and analyse the resulting datasets.