F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...
In this lesson, students will practise breaking down a process into smaller parts or steps as an introduction to computational thinking.
This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...
This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...
This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
This resource contains a materials and instruction list and brief explanation for students about the process of making spooky slime with cornflour to produce a substance that is a little like a liquid and a little like a solid.
This learning sequence explores the salt and fresh waters of Kamay Botany Bay, its importance as a life source and the cultural connection it has to the Aboriginal people living at Kamay. Water is essential for life. It nourishes our bodies, our lands and supports all life on earth. It is home to wondrous and significant ...
These seven learning activities, which focus on 'authentic contexts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers engage their students' interests, ...