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Assessment

Progress monitoring tool tracker Phases 6-10

This spreadsheet assists teachers to analyse the data collected in progress monitoring tools, to plan next steps for student learning. This file aligns with Phases 6-10 of the Literacy Hub phonics progression.

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Eureka: Protest, riot, rebellion or revolution?

This unit of work consists of four activities that examine the causes and consequences of the 1854 Eureka Rebellion. The activities include a decision-making exercise through which students consider the rebellion from the point of view of the diggers and the realities of life on the goldfields. A short video provides background ...

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Create a language learning program

Create a computer program to learn a traditional Aboriginal or Torres Strait Islander language.

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Number: Foundation to Year 9

This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.

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Design a flag with Pencil Code

Design your own Australian flag by firstly examining common elements of flags, creating a step by step process (algorithm) to program your design after exploring a ‘block-based’ turtle drawing program such as Pencil Code.

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Measurement: Foundation to Year 9

This comprehensive resource describes the progression of measurement ideas. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in measurement including teaching and cultural implications.

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Packaging

Students explore the features and properties of three-dimensional (3D) objects to identify and create nets of 3D objects.

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Automated soil moisture sensor

The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

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Pour to decide

Use this diagnostic task to assess if students know about capacity and comparing containers based on how much they hold.

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My town

Students use everyday language to give directions, follow directions to locate positions on maps, and draw plans from a bird’s-eye view.

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Tuckshop orders

Students make calculations with money.

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Phonics lesson slides: Spelling generalisation for ff ll ss zz

This sample slideshow presents a ready-to-use phonics lesson to teach the spelling generalisation for the ff ll ss zz spelling pattern (sometimes known as the 'floss' rule), with teacher notes indicating how to teach each part of the lesson.

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Silly Birds: Unit of work

This unit of work has been written to support the book Silly Birds. This is a modern reinterpretation of a traditional story that was previously handed down to children from their parents and elders to highlight behaviour and to teach the consequences of good and bad choices. This unit includes practical ideas for using ...

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Planning resources

This webpage provides information on how to scope specific literacy content, and to plan what to teach and how to teach it. It provides links to further information and quality resources to support teacher planning.

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Kitchen scales

Use this diagnostic task to assess a student's understanding of mass and the graduations on a kitchen scale.

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Storm survivor: Input, decision-making and loops

Students use a visual programming language to create a game or quiz to help members of a community prepare for a severe weather event.

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Take a LEGO building challenge

In pairs, explore giving and following a sequence of steps and decisions to build a LEGO® toy.

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Steve Goes to Carnival: Unit of work

This unit of work has been written to support the book Steve Goes to Carnival. The book celebrates the festivals and culture of Rio de Janeiro as seen through the adventures of Steve the gorilla. This unit includes practical ideas for using this book in your classroom.

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The coloured cube

Use this task to reveal if the student can see in their ‘mind’s eye’ the transformation from a 2D net to a 3D object.

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DT Challenge - 5/6 Blockly - Sport Micro:Bit

Use blocks to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use drag-and-drop blocks to write your own programs, and make interactive games and tools to improve your health.