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100 Face (Cuisenaire Rods) - Calculate

This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.

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Pattern & Algebra Year 4 - Calculate

The focus of this activity is to discover if students can use numbers to describe a pattern created with objects. We want to encourage students to record what they know about the pattern in a table and then use this information to help predict future terms and identify the rule or function for the pattern. By recording ...

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Money Year 5 & 6 - Calculate

The focus of this activity to challenge students to apply their knowledge of the four operations to solve a problem involving money. Students also need to demonstrate their ability to explain using evidence which option is the best.

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Addition & Subtraction Year 2 - Calculate

The focus of this activity is to find out what students know about different addition strategies.

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Addition & Subtraction Year 1 - Calculate

This activity uses Cuisenaire rods to help demonstrate if students 'trust the count'.

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Pattern & Algebra Year 6 - Calculate

The focus of this activity to challenge students to unpack a rule and see if it is being used correctly. Often students will just learn a rule and blindly use it. This task gets students to stop and think and then make corrections to ensure the rule works in all cases (generalise).

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Pattern & Algebra Foundation - Calculate

The focus of this activity is to discover if students can make, copy, continue and explain repeating patterns. Often students will only be asked to continue patterns to the right, but ensure you ask students to continue patterns to the left. Like the number sequence a pattern can extend in both directions.

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Make 10 - Calculate

This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.

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Yuendumu leaf game: introduction

In this first of three lessons, students investigate the concept of Yuendumu leaf games and stories and become familiar with how they can be used for addition, subtraction, quantification, counting and subitising.

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Yuendumu leaf games: create a poster

In this final of these three lessons, students work in groups to reflect on and record their learning about representing number stories using Yuendumu leaf games and stories. They represent their leaf stories using pictures and numerals.

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Recording data in a game of Kolap: Part 1

In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.

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Algorithms: Ngarrindjeri weaving

In this lesson, students will practise breaking down a process into smaller parts or steps as an introduction to computational thinking.

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Measuring sticks: Decimals

In this lesson, students learn about place value and how it extends beyond whole numbers. They use drinking straws to model decimals.

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Angle strength

Students calculate unknown angles using angle relationships.

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Put them together

Students rearrange the parts of an addition situation to show commutativity. They use appropriate thinking strategies to solve simple addition problems and record addition problems with numerals and symbols.

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What is the area?

Use this diagnostic task to assess what students know about area and using the area formula.

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Which lunchbox holds more?

Use this diagnostic task to assess what students know about volume and units to compare volumes.

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First steps in mathematics: Chance and data

This guide supports teachers to develop students’ understanding, skills and processes related to probability and statistics.

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First steps in mathematics: Number – Book 2

The content of this book is organised into topics including understanding operations, calculating, and reasoning about number patterns.