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7N02A Square and cube numbers - Ochre Education

This unit of work focuses on square and cubic numbers. Students define and use exponent notation to write the square and cube operations; identify and recall square and cube numbers to at least 20² and 10³; evaluate squares and cubes of positive integers; evaluate square and cube roots of positive integer perfect squares ...

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Subtraction Year 3 & 4 - Calculate

This activity is designed to encourage students to develop and explain different strategies to solve subtraction problems.

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Representing Patterns (Year 7) - Calculate

Patterns can be represented in several ways and this unit will explore five different representations.

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Mystery Picture - Calculate

This activity asks students to follow directions and use grid coordinates to create a picture.

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Inquiry Prompt Ribbon Bow - Calculate

This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.

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Pattern & Algebra Year 4 - Calculate

The focus of this activity is to discover if students can use numbers to describe a pattern created with objects. We want to encourage students to record what they know about the pattern in a table and then use this information to help predict future terms and identify the rule or function for the pattern. By recording ...

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Time Year 3 & 4 - Calculate

This lesson focuses on different ways to tell time.

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The Power of Ten - Calculate

This activity aims to improve student fluency in mentally multiplying and dividing numbers by 10, 100 and 1000.

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The maths behind RGB images

In this lesson, students explore the RGB (Red, Green, Blue) colour model commonly used in digital imaging and display systems. They learn how each colour in the RGB model is represented by 8 bits and understand why there are 256 color intensities for each channel. Students will represent the 8 bits using their mathematical ...

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7N03A Fractions - Ochre Education

This unit of work focuses on fractions. Students represent and convert between equivalent forms, such as improper and mixed numeral and equivalent and simplified fractions; compare and order positive and negative fractions; add, subtract, multiply, divide (including writing one number as a fraction of another and finding ...

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7N05A Percentages - Ochre Education

This unit of work focuses on percentages. Students represent percentages, including percentages greater than 100%; convert between decimals, fractions, and percentages; write one number as a percentage of another (including where the percentage is greater than 100%) and find a percentage of a number (including using percentages ...

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Measuring sticks: Decimals

In this lesson, students learn about place value and how it extends beyond whole numbers. They use drinking straws to model decimals.

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7N01A Integers - Ochre Education

This unit of work focuses on integers. Students define, represent integers on number lines and Cartesian planes using a variety of scales on the axes, compare and order, add and subtract integers; evaluate expressions involving combinations of addition and subtraction of integers, including the use of brackets and consideration ...

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Multiplication Facts - Calculate

This resources describes some games and activities that can be used to help students learn the multiplication facts (or times tables) up to 10 × 10.

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How Full Is a Bucket? - Calculate

This team-based game challenges students to use metric units of volume and to make capacity estimates for various containers.

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7St01A Data classification and visualisation - Ochre Education

This unit of work focuses on data visualisation. Students define and classify data and variables as categorical (nominal or ordinal) or numerical (discrete or continuous); create displays for categorical data including column graphs and pictograms; create displays of numerical data including dot plots, stem-and-leaf plots, ...

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Catch the Moon - Calculate

This game applies students' knowledge of location on a grid and practises directional language. Students develop a strategy to make effective moves, using two dice, counters and a 10 by 10 grid.

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Grid Games - Calculate

This game, played in on a grid on the classroom floor, challenges students to develop directional language and use coordinates to locate places on a grid. The instructions include multiple variations on the game which focus on different aspects of location and direction concepts.

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Decimats - Calculate

This activity allows students to develop an understanding of decimals and how they connect to fractions and the area model. It enables them to make comparisons between decimals and their sizes and build a greater understanding of what makes a larger decimal and smaller decimal. The decimats provide them with a representational ...