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Education - Return to 1616 Ecological Restoration Project

This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...

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Revision: describe yourself and others

This collection of interactive and printable resources consolidates and revises the vocabulary and structures used to introduce and describe yourself and others: name, age, address, physical features, likes, dislikes, hobbies, school, family, friends and pets. It provides a variety of text types, and focuses on all macro ...

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How to teach digital citizenship and online safety - Scope and sequence Australian curriculum

This resource provides links to lessons and activities at each level of schooling from Foundation to Year 10 in the area of online safety.

Interactive

NihongoGo

View flashcards and play games to build vocabulary in Japanese.

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RasaBahasa

View flashcards and play games to build vocabulary in Indonesian.

Interactive

Assess your classroom environment

Not every classroom is specifically designed to respond to the needs of all students. Using this interactive questionnaire, audit a classroom environment and create a task list of simple changes that can be made to create a more space inclusive for neurodivergent students.

Interactive

Canuhanyu

View flashcards and play games to build vocabulary in Chinese.

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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...

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Engineering from farm to table lesson

In this lesson students are invited to become food and fibre engineers to research how wheat, the largest agricultural crop in Australia, gets from the farm to the table. Students take an in-depth look at the wheat industry in Australia exploring how wheat is grown, harvested, processed, utilised, and exported. Students ...

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I am an inventor lesson

In this lesson, students explore the life, work and times of Rube Goldberg. The lesson uses Rube Goldberg’s work to teach students about simple machines, how they function and their design principles. Working in groups, the students then design and create a Rube Goldberg machine that can complete a simple task. Students ...

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Physics of video games lesson

In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...

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St James Catholic College – Timeline

This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.

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DTiF Project report

The Leading Curriculum Change Using an Ecosystem Approach: Digital Technologies in focus: Supporting implementation of Digital Technologies evaluation report (June 2021) reports on ACARA’s National Innovation and Science Agenda funded project for the period June 2016 to June 2021. This report is highly relevant to those ...

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Literature reviews: what, why and how

This PowerPoint explains the benefits and techniques of literature reviews.

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Interactive maps

Interactive Maps is a discovery and exploration view of Geoscience Australia's geospatial services. Maps are organised under the following themes: Australian Marine Spatial Information System (AMSIS); Earth observation and satellite imagery, National location information; Geology and geophysics; Hazards; Marine and coastal; ...

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Numbers 1-10

This is a collection of digital activities and printable worksheets that introduces Italian cardinal numbers one to ten. It provides simple exercises to support numbers recognition in context, as well as a range of pronunciation drills. Translations, solutions and flashcards for essential vocabulary are also provided. This ...

Interactive

Animals

This collection of interactive and printable resources introduces the names for animals (both pets and farm animals) and the functions to say what they eat. It features simple possessive pronouns 'il mio' and 'la mia', verbs 'mangiare' and 'avere', and the use of 'un' and 'una'. Translations, solutions and flashcards are ...

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Favourite pastimes and pets

This collection of interactive and printable resources introduces ways of making invitations and suggestions, and describing favourite games, sports and pets. It focuses on the core questions 'Cosa ne dice se ...?' and 'Cosa possiamo fare?', and uses a variety of hobbies ('calcio', 'al computer') associated with verb 'giocare'. ...

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Revision: pets

This collection of interactive and printable resources revises consolidating vocabulary and language functions to describe pets and discuss locations. It focuses on matching questions and answers, and on mastering the pronunciation and spelling of core vocabulary and expressions. The printable worksheets provide opportunities ...

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Do you have a pet?

This collection of digital and printable resources introduces the names for most common pets and the functions to describe their size, colour and body, using the core question 'Com'è il tuo/la tua...?'. It focuses on the use of big and small ('grande' and 'piccolo'), basic colours, and expressions to describe fur ('pelo'), ...