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Education - Return to 1616 Ecological Restoration Project

This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...

Assessment

Assessment resources

Browse assessment resources.

Assessment

Lunch box data

Use this assessment task to explore data collection, analysis and presentation.

Interactive

Canuhanyu

View flashcards and play games to build vocabulary in Chinese.

Interactive

NihongoGo

View flashcards and play games to build vocabulary in Japanese.

Downloadable

First steps in Mathematics: Space – Diagnostic tasks

A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.

Downloadable

Categorisation

Use this task to assess students’ knowledge and understanding of properties of shapes, and language they use when describing common features.

Downloadable

Broken ruler

This task can be used to reveal whether students can use markings on a ruler to measure in centimetres and whether they understand how the number on the scale relates to the units.

Video

Computational thinking in the Australian Curriculum: Digital Technologies

This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.

Video

DTiF Classroom Exploring AI in the Classroom: Activity

Simon Collier, Digital Technologies in Focus Curriculum Officer, takes viewers though a lesson from the Digital Technologies Hub exploring how machine learning can be used to organise photographs.

Video

Supporting implementation of Digital Technologies and the ICT Capability: part 1

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the first in a series of three.

Video

Green Hill Public School – Progress report 3

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the last in a series of three.

Video

Supporting implementation of Digital Technologies and the ICT Capability: part 3

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the last in a series of three.

Video

Game builder

Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...

Video

Scratch coder

Build a simple yet engaging game from the ground up, all within the free block coding program Scratch.Scratch is a browser-based open-source game engine free for anyone to use. Scratch uses block coding, meaning you can learn how to code us-ing pre-programmed blocks, rather than typing out long lines of code to create a ...

Video

DTiF Classroom Exploring AI in the Classroom: Activity discussion

Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence with Simon Collier and a student.

Video

Expert webinar video: Professor Tim Bell – Computational thinking

In this video, Professor Tim Bell discusses helpful ways of understanding and teaching computational thinking, a key idea of the Australian Curriculum: Technologies.

Online

Creating compost

Compost is created when organic materials such as twigs, leaves, dry grass and kitchen food scraps break down. Composting is a great way to reduce the amount of landfill that is produced, and also provides soil full of good nutrients that can be used on the garden. OUTCOMES of this learning activity are for students to: ...

Video

Get ready to learn! Interoception and self-regulation

Interoception (mindful body awareness) refers to the perception, recognition and understanding of the internal physical states. These body signals can be understood as emotions and/or feelings which can then be responded to. Self-regulation is the ability to moderate or control emotions and actions in order to function ...

Video

An introduction to artificial intelligence and machine learning

This video is the first of a series of 5 explainers on artificial intelligence. It discusses why it is a challenge for a computer to easily recognise one object from another. Discover how a machine learns using labelled images rather than following a specific set of rules and how AI connects with human learning.