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Sniffing out disease lesson

In this lesson, students consider contemporary research approaches to disease identification. First, they conduct an experiment to test how sensitive their sense of smell is and explore how our sense of smell functions. Students then learn about at how animals are trained to use their sense of smell to detect human disease. ...

Video

How to choose a decodable text

This video provides an overview of how to choose a decodable text for your students' needs. It is presented by literacy specialists Elaine Stanley and Rebecca McEwan.

Online

Creating an Indigenous plant-use garden: planting

The outcomes of this learning activity are for children to: follow instructions and a planting plan; understand the steps involved in planting out and maintaining a successful Indigenous plant-use garden enjoy being active and productive outdoors and build their social and teamwork skills; physically be involved in the ...

Online

Creating a yarning circle: using your yarning circle

This activity provides a plan for how to use a yarning circle by introducing a yarning stick/talking stick. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. The outcomes of this learning activity are for children to: understand ...

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Volume and surface area: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Volume and surface area. Students further develop their understanding of volume and capacity of right prisms by developing formulas, taking measurements and investigating, making approximations and solving problems in many contexts.

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Describing an everyday object

In this lesson, students act like the inventor of an everyday object that does not yet exist. Students abstract the essential details, and describe what need would be fulfilled by the new object and how, specifically, it functions. They will then translate the description into a format appropriate for modeling the object ...

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Focus on Japan: Cross Curriculum Connections in Secondary Schools

Ideas and resources that connect the learning of Japanese language with other learning areas.

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Coding for GUIs Lesson 1: Structure, style and function

This is the first in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.

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Learning environments

This sequence of lessons explores how conditions in the environment can impact on learning. Through investigating the environmental influences on our classroom, and learning environments such as light, noise and temperature, students collect data and identify the optimal learning environment.

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Coding for GUIs (JavaScript edition): Index page

This lesson sequence provides step-by-step video tutorials and challenges to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.

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Position and location: Year 2 – planning tool

This planning resource for Year 2 is for the topic of Position and location. Students interpret simple maps to describe directions from an object relative to another, using positional and directional language.

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Estimation and reasonableness: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Estimation and reasonableness. Students incorporate estimation strategies and use estimation to determine the reasonableness of calculations and detect errors when solving problems. They apply relevant strategies to estimate quantities.

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Visual to text coding: Lesson 10

This is the tenth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the coding concept of functions. Functions can help organise code, reduce repetition and more to be explored later.

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Angles and parallel lines: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Angles and parallel lines. Students when working with angles, describe the amount of turn or rotation and develop their estimation and measurement skills.

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Programming people

Play a variation of the game ‘Simon Says’ to develop understanding of sequencing and instructions in programming.

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Schoolyard biodiversity detectives

Collect data on the biodiversity in garden beds around your school to measure the biodiversity (that is the different types of plants and animals). Explore ways to represent and present data. This lesson was devised by Linda McIver, Australian Data Science Education Institute.

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Skip-counting with Bee-bots

Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.

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Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.

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Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

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Factors, multiples, primes: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Factors and multiples. Students decompose composites into their prime factors and recognise primes as the building blocks of composite numbers. Students consolidate use of the distributive and commutative laws of multiplication to simplify calculations.