F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Your search returned 137 results
Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund explain how important digital technologies are in the campaign to save the bilby from extinction. The video explains how digital systems are used to collect and visualise data and help eradicate threats ...
In this lesson, students explore connections between science, design, and technologies through the lens of food innovation and food science. Students look at interesting and unusual food products, using food textures as a jumping off point to explore the relationship between chemistry and food. Students then experiment ...
In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...
The lesson follows an inquiry process where students use the dataset to answer relevant questions about the whale population. They consider what other data they would need in order to effectively examine the impact on humpback whales of sonar activity and noise from development.
Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund, explain why the bilby is an important indicator of the health of an ecosystem, and how their decline impacts other wildlife. This video gives an overview of what the Save the Bilby Fund does as they work ...
This resource embeds the use of online collaboration tools and 21st century learning skills in a student-centered hands-on project designed to welcome refugees into their community. The syllabus outcomes are aligned to NSW Stage 4 English, Geography or Visual Arts but this could be used with older or younger students by ...
This resource contains a materials and instruction list and brief explanation for students about the process of creating a propeller using two bendy straws and a pair of scissors. A simple demonstration of one of Newton's Laws.
This resource contains lessons plans containing instructions and teachers' notes for a lesson that can be part of a unit on flight or used as a great motivating activity to foster positive attitudes. The clear and explicit instructions are a good example of a procedural text. The notes also provide a clear explanation of ...
This resource contains a materials and instruction list and brief explanation for students about the process of making spooky slime with cornflour to produce a substance that is a little like a liquid and a little like a solid.
This is a unit of work comprising five sequences of activities in which students investigate cattle and sheep production systems and present a documentary, song, poster or brochure in response. In the first sequence, students engage with the industries, sources of information and possible forms of response. In the second ...
This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
This unit of work will help students make an informed choice on which light globe to use from the wide range of light globes now available. Their choice will be based on cost, value for money, life span of globe, light output and energy used. Students will also gain an understanding of how light output and electricity (energy) ...
This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.
This resource provides strategies for assessing students' understanding of the ways in which data can be sourced, organised and represented to maximise options for analysis, evaluation, decomposition and visualisation in order to create digital solutions. The context of the resource is the liveability of the places in which ...
This PDF provides a sequence of content for the Digital Technologies subject in the Australian Curriculum
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This video demonstrates ways in which data can be analysed and visualised. It is the final in a series of four.
These matrices allow teachers to self-assess their ICT Capability and Digital Technologies proficiency. They include a notes section for teachers to plan future professional learning.
This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...
This PDF is a one-page summary of the key findings of an external evalation of the Digital Technologies in Focus project in Australia’s most disadvantaged schools.