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Listed under:  Mathematics  >  Statistics and probability  >  Data representation  >  Key (Data representation)
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Data collection and representation: What’s in your lunchbox? Years F-2

This resource provides activities in which students collect, represent and interpret data about the fruit and vegetables they bring to school.

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Computational thinking in practice: parent and teacher cards: years F-2

This set of printable cards describe ways in which computational thinking can be applied when carrying out simple everyday tasks.

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Data interpretation: organise data by classifying, grouping and sorting objects

This PDF provides suggestions for organising and classifying discrete items according to different criteria, for example, shape, size, colour and type, and prompts students to identify ways in which school resources have been classified.

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Exploring patterns and data with bread tags and plastic lids (Years F-2)

This PDF provides suggestions for using bread tags and plastic bottle caps to collect, organise and represent data.

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Australian Curriculum: Digital Technologies Years F–2 Sample assessment task: Stepping out worksheet

This PDF is a worksheet that accompanies the years F-2 sample assessment task called Stepping out.

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Australian Curriculum: Digital Technologies - Foundation to year 2

This PDF provides a line of sight from content descriptions to achievement standards.

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Activities that promote Digital Technologies concepts and incorporate Numeracy: part 6: Using literature as a springboard to Numeracy and Digital Technologies

This video provides suggestions for ways in which Digital Technologies can be used to develop students' learning in the Literacy and Numeracy Learning Progressions.

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For the Juniors: Drawing a floor plan

How do we know what a house will look like before it is built? Discover how house plans work by looking at the design of a house that Hugo's family is going to build. See how a floor plan shows the room layout. See drawings of what the house will look like from different views.

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Create your own card game

Grab a deck of cards and a bunch of friends and create your own card game. What sort of rules will you decide on? Get a pen and some paper out and brainstorm some possibilities. You might decide on something like 'If I draw a red card, I get a point' and 'If I draw a black card, you get a point.' What other rules can you ...

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Stateline: Orienteering: using a map and compass

Orienteering requires knowledge of directions, an ability to read a map and the use of a magnetic compass. Find out about the basics of orienteering.

Online

Data is all around us

This is a unit for Years F-1 from the Scope and sequence resources from the DT Hub. The topic of data is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students collect, sort and present data in a digital format. They also explore ways ...

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Measurement and Geometry- Location and transformation

This is a unit of work that uses farming to explore the measurement and geometry concepts of grid references, directional language, area and length. It has a teacher directed task that introduces directional language and grid references and two student work tasks. The work tasks involve designing a farm using a grid and ...

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Data detective

In this sequence of lessons students conduct a simple survey to collect, organise and present data. In doing so, they demonstrate their understanding of how to use patterns to represent data symbolically.

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Rainforest: use compass points

Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.