F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
In this activity let’s look at what happens when we add, subtract and multiply pairs of even numbers, pairs of odd numbers, or even a mix of even and odd numbers!
In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.
This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).
ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.
This planning resource for Year 4 is for the topic of Find unknown values. Students further develop their algebraic thinking and strategies to find missing or unknown numbers in addition and subtraction related problems.
The aim of this task is to provide a rich, contextual activity through which students can begin to explore the addition and subtraction of one- and two-digit of numbers in everyday contexts.
This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.
This activity is designed to encourage students to develop and explain different strategies to solve subtraction problems.
Students make calculations with money.
How many quarters make up a whole? Watch this video to find out how else you can represent 2/4 and how to add up quarters to make a whole.
What is a quarter? You get quarters when you divide a whole into four equal parts. Each one of these four parts is a quarter. Watch this great explainer produced by Monique in collaboration with ABC Splash and see how she explains quarters.
This lesson aims to build students' algebraic reasoning and understanding of number as they explore computation on the number chart. Students explore the moves of a king chess piece and how the value of the numbers change as he moves. This builds into an algebraic exploration of equivalent values that can be found on the ...
This sequence of two lessons focuses on developing students' understanding of the properties of odd and even numbers. Students explore the results of adding and subtracting odd and even numbers and use these results to make generalisations. They then apply this generalisation to solve problems and to explore patterns. The ...
This sequence of two lessons explores the triangle inequality theorem. Students are challenged to construct triangles with a given number of matchsticks, explore and record what combinations of sticks can create valid triangles and represent their findings using mathematical expressions. Each lesson is outlined in detail ...
Break down a song by counting how long the notes are in action! Learn about patterns in rhythms and musical notes, and discover the role of fractions in denoting whole, half and quarter notes and creating distinct sounds.
The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.
This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.
This is a 16-page guide for teachers. This module continues the consideration of whole numbers.
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.