F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this game, students throw dice to determine the number of edges and vertices of a 3D shape, they then use physical materials to build their shapes. The game gives them an opportunity to practise geometric reasoning, identifying shapes based on their properties and visualising objects in three dimensions.
This guide supports teachers to develop students’ geometric understandings.
The focus of this activity is to discover what it is that students know about 2D shapes and 3D objects.
A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.
An interactive applet in which students classify triangles as isosceles, scalene and equilateral.
Maths can be found in living things and natural structures. Explore mathematical patterns in nature, such as the tessellating hexagonal units of a honeycomb, the bilateral symmetry of a leaf, the radial symmetry of a snowflake and spiderweb, and the number of right or left spirals on a pinecone or pineapple (Fibonacci numbers).
Join QuanQuan and Jenny as they explore some weird and wonderful shapes! While watching this clip, think about the sides, edges, surfaces and volumes of the shapes that are demonstrated. How are these shapes different from regular 2D and 3D forms?