F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
In this unit students will learn and refine fundamental movement skills in a range of game contexts. Students will participate in a variety of movement activities to demonstrate and enhance body control, body awareness, object manipulation, anticipation and timing. Students will participate in competitive and non-competitive, ...
In this unit students develop skills through participation in a range of rhythmic and expressive activities. Students use the elements of composition to create and perform compositions and sequences and identify the relevant components of fitness.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.
In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.
In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.
In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.
In this unit students develop a wide range of skills including running, jumping and throwing using a wide range of activity styles, including an inquiry-based approach. Students make connections to how these skills may transfer to other movement activities including a school-based athletics carnival. They apply this knowledge ...
This sequence of guided dance warm-up videos is led by The Australian Ballet’s Dance Education Ensemble. The videos are designed to get students moving and encourage safe dance practice in the classroom. The videos are self-explanatory and can be used in sequence or individually as part of movement based activities in dance ...
This is a unit of work about how to be a safe, active and responsible citizen on and around the rail network. The resource focuses on identifying the hazards and the hazardous behaviours and influences such as emotions and peer pressure that may impact the decisions young people make on and around the rail network. It includes: ...
This module, Sports science and biomechanics in elite and adaptive sports, introduces students to the concept of ‘marginal gains’. At the elite level, athletes and competitors seek to make targeted changes to their performance in order to achieve minor improvements. These marginal gains can be the difference needed to beat ...
This is a Bureau of Meteorology (BOM) web page containing a lesson plan on weather. The resource clearly sets out lesson objectives and provides a list of questions with sample answers. The resources and actions section of the lesson plan has a link to a student worksheet for the teacher to print out.
The young Noongar girls in the southwest of Western Australia played many skill games. In one of these a short stick was placed on the ground and girls attempted to hit the stick while one girl defended it using her wana (digging stick). Players use an underarm throw to hit a target, which is defended by the player with ...
In some parts of Australia children were allowed to use the bullroarer (whirlers), or small versions of it, as a source of amusement. In other areas the bullroarer had a special significance and was not used as a ‘toy’. In parts of Victoria a bullroarer called the kandomarngutta was used. This was a thin piece of wood, ...
A memory-testing game was played by the Walbiri children of central Australia. Players were required to recall sand-drawing maps of the locality after watching for a short time. This was a game that helped the children remember and identify the surrounding topography. This is a memory-testing game using various objects. ...
In the northwest-central area of Queensland, the Maidhargari children made a type of skippingrope (turi turi) from the long roots of the Bauhinia (Queensland bean tree), or white-gum, which grew near the water’s edge. A vine rope was used in the same way by Wogadj children on the Daly River in the Northern Territory. This ...