F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a unit for Year 6 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...
This is a unit for Year 7 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...
You don't want a silent Sprite! Get your Sprite to talk by using the 'say' block.
Make your Sprite look its best by learning how to change its costume.
A computer character is called a 'sprite'. Can you delete the cat sprite from your Scratch card?
This is a unit for Year 8 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...
Make the images and objects in your project change colour when they are clicked!
There are all sorts of sounds you could add to your Scratch project. Give your project that extra 'oomph' by adding sounds.
In this sequence of lessons students grow a plant from seed, capturing each step and decision as an algorithmic process and recording data for future learning.
In this lesson sequence students investigate the importance of quality design and design principles in creating an efficient and effective user interface.
Bubble Popper is a game that combines computer gaming and sport. Listen to Chad and Joshua as they explain their aim in designing this game. What kind of equipment is needed to play it? Why might it be a good idea to make games that involve physical exertion? Use your imagination and think up your own game that combines ...
In this sequence of lessons students explore different types of peripherals used every day in order to identify the data transmitted. A peripheral is an auxiliary device such as a computer mouse or keyboard that connects to and works with a device in some way.
In this lesson sequence students understand the importance of data in effective decision-making, and are able to find, sort and interpret Bureau of Meteorology (BOM) rainfall data, and to collect their own data and analyse the resulting datasets.
This is a unit for Year 5 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...