F-10 Curriculum (V8)
F-10 Curriculum (V9)
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The focus of this activity is for students to conduct an experiment that involves chance.They will use the information they gather to represent their findings.
The focus of this activity is to find out what students know about linear equations and what are some of the different strategies students are able to use and explain. Do students prefer to use equations or do students rely more on empty number lines?
The focus of this activity is to discover if students can use numbers to describe a pattern created with objects. We want to encourage students to record what they know about the pattern in a table and then use this information to help predict future terms and identify the rule or function for the pattern. By recording ...
Students collect simple data from opportunities to observe events and display it in a picture graph.
Students conduct chance experiments, record data into a frequency table and represent data using a column graph.
Students conduct chance experiments and play chance-related games to generate data, which they represent and interpret.
Patterns can be represented in several ways and this unit will explore five different representations.
An animated tutorial about terms and 'like' terms, followed by an interactive quiz.
This is a website designed for both teachers and students that discusses methods of mental computation. In particular, applying the associative, commutative and distributive laws to aid mental and written computation is discussed. These are important ideas for the introduction of algebra. There are pages for both teachers ...
This is a website designed for both teachers and students that refers to algebraic notation, the laws of arithmetic and the use of these laws in algebra from the Australian Curriculum for year 7 students. It contains material on algebraic notation, the commutative and associative laws, the use of brackets and the orders ...
This is an interactive resource about plotting and identifying points on the Cartesian plane. The resource can be used in one of two modes. In the View mode, the student can enter the coordinates, and the corresponding point is identified on the coordinate plane when the 'Plot' button is selected. In the Guess mode, the ...
This is a website designed for both teachers and students that addresses the introduction of algebra. It is particularly relevant for introducing the idea of the use of a variable as a way of representing numbers. There are pages for both teachers and students. The student pages contain interactive questions for students ...
An animated tutorial with a focus on collecting 'like' terms to simplify expressions. An interactive quiz is included.
Explore how kids use their leisure time. Choose questions to ask in a survey. For example, look at the percentages of kids that play tennis, basketball or netball. Examine a table of results. Sort the data and use it to answer questions. Display the results using a suitable type of graph such as a pie chart, bar graph or ...
Go to a race track and collect information from different kinds of visual texts to make your kart the fastest on the track. First, add important kart parts and choose the style of kart you want. Then collect information about the time and place of your race. Next, go to the garage to set up your kart before doing a starting ...