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Coin Toss - Calculate

The focus of this activity is for students to conduct an experiment that involves chance.They will use the information they gather to represent their findings.

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5 Easy Drama Games for the Early Elementary Classroom

Drama games tap into students’ imagination and can be used in any classroom for a variety of purposes—in warm-ups or closures, team-building activities, or to accompany and enhance a lesson plan.

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Work sample Year 2 Mathematics: Fractions

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 2 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Pattern Blocks - Calculate

This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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See & Say - Calculate

This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.

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Length Year 2 - Calculate

The focus of this activity is to find out what students know and understand about length. By Year 2 students need to begin to move beyond a familiar definition of length and must begin to see the importance of using uniform units.

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Stand up, sit down - Calculate

This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.

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Crocodile and Shark (F–3) - Calculate

In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.

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The Array Game - Calculate

The purpose of this game is for students to construct arrays and to describe them in words and numbers.

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Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

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Work sample Year 1 – 2 Japanese: Body parts

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 - 2: Body parts. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 1 – 2 Japanese: Body parts writing and describing

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 - 2: Body parts writing and describing. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is ...

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Civics in Pictures

This site lists picture books that can be used as a springboard for discussion and activities about topics such as sustainable living, more effective learning spaces, media literacy, and positive action towards inclusion. The site hosts teaching suggestions and activity sheets for each picture book.

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Algorithms: storytelling sequence

In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.

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How can I use tactics to be successful in games? – Stage 1

In this unit students test and apply various tactics incorporating movement, space, time, equipment and rules to improve their chance of success in territory games. They perform and combine movement skills and sequences to solve games-based problems. For example, they test where and how they move in space to evaluate which ...

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Digital Technologies teacher self-assessment matrix

These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.

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Books for exploring Digital Technologies concepts

This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.

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Digital Technologies resource types and resource mapping template

This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.

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Easterbrook review: Systems thinking and Computational thinking

This article explores how the relationship between systems thinking and computational thinking would provide a conceptual basis for transformational change – change that considers the social and environmental impact of technology.