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Next Ten - Calculate

This activity challenges students to continue a number sequence from any starting point. Using counters or other physical materials to create the number sequence prior to recording may help students, as they will be able to see what the number pattern looks like.

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Measurement (Measure My Island) - Calculate

This activity allows students to learn about measuring by measuring attributes of irregular shapes. The use of informal units is an important step in order to develop understandings of what it looks like when measuring the attributes of length, perimeter and area.

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Patterns Year 2 - Calculate

The focus of this activity is on patterns and algorithmic thinking. The lesson aims to encourage students to explore problems with limited assistance from the teacher. Although the teacher asks questions and can prompt learning, the students will investigate the problem using their own strategies.

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The Array Game - Calculate

The purpose of this game is for students to construct arrays and to describe them in words and numbers.

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Work sample Year 2 Mathematics: Trick or treat

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 2 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Crocodile and Shark (F–3) - Calculate

In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.

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See & Say - Calculate

This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.

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Addition & Subtraction Year 2 - Calculate

The focus of this activity is to find out what students know about different addition strategies.

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'Dog In, Cat Out' - Time Unit - Calculate

Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Measuring Mass - Calculate

The focus of this activity is to encourage students to measure, order, compare and check the mass of a range of objects using hefting (holding something to test its mass) or formal units of measure.

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Today's Number - Calculate

This is an open task as it can cater for the needs of many students and can be used over and over to build confidence in representing numbers in different ways. In this activity students have an opportunity to engage with a variety of number ranges and are able to demonstrate their understandings of those numbers in many ways.

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Whisper Whisper Loud - Calculate

This game explores number sequences and practises skip counting.

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Duck in a Bucket - Calculate

In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.

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Guess My Shape or Object - Calculate

The focus of this activity is to encourage and support students to describe two dimensional shapes and three dimensional objects according to their features or properties.

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Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

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Introduction to Shapes Year 2 - Calculate

The focus of this activity is to discover the language that students are using to describe the features of shapes. Although students may know the names of many shapes, and may know the difference between a square and a circle, the description of why these shapes are different may not be mathematically accurate. Listen to ...

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Pattern Blocks - Calculate

This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?

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How Full Is a Bucket? - Calculate

This team-based game challenges students to use metric units of volume and to make capacity estimates for various containers.

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Salute - Calculate

This game gives students opportunities to practise addition and subtraction strategies and develop algebraic thinking by finding unknown values in additive equations.