F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Your search returned 6 results
This planning resource for Year 6 is for the topic of Possible outcomes. Students represent the probability of an event occurring on a scale of zero to one as decimals, fractions or percentages.
This sequence of lessons invites students to collect data about letter frequency in a variety of text sources. They use their findings to critically evaluate letter point values in Scrabble, compare them to historical values, create their own themed Scrabble point values and to decipher an encoded excerpt of text. Each ...
This is a 17-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. Experiments involving known probabilities are considered and what is observed is compared with what is expected. This is carried out with both small and large ...
In this sequence of two lessons, students determine their chances of winning the game 'rock paper scissors', then test their chances by playing against another player and in a simulated game. Students look at the psychological aspect of the game and recognise that there is a strategy to increase your chance of winning. ...
This sequence of four lessons explores probability in real world situations including advertising, games and population sampling. Students calculate probabilities, represent probabilities as fractions, decimals and percentages, perform chance experiments with small and large sample sizes and graph their results, examine ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...