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Length Year 2 - Calculate

The focus of this activity is to find out what students know and understand about length. By Year 2 students need to begin to move beyond a familiar definition of length and must begin to see the importance of using uniform units.

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Introduction to Shapes Year 2 - Calculate

The focus of this activity is to discover the language that students are using to describe the features of shapes. Although students may know the names of many shapes, and may know the difference between a square and a circle, the description of why these shapes are different may not be mathematically accurate. Listen to ...

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Work sample Year 1 – 2 Japanese: Tora poster

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 - 2: Tora poster. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 1 - 2 Italian: Posso scrivere in italiano

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 and 2 Posso scrivere in italiano. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Work sample Year 1 – 2 Japanese: Body parts

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 - 2: Body parts. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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The Big Book of Old Tom: Unit of work

This unit of work has been written to support the story The Big Book of Old Tom. Explore themes of family, living alone/living with others, making and keeping friends, pets, respect and social awareness. This unit provides practical teaching ideas, assessment tasks and suggestions about how students might respond creatively ...

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Next Ten - Calculate

This activity challenges students to continue a number sequence from any starting point. Using counters or other physical materials to create the number sequence prior to recording may help students, as they will be able to see what the number pattern looks like.

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Work sample Year 1 – 2 Japanese: Cultural expressions and gestures pair work

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 - 2: Cultural expressions and gestures pair work. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The ...

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Work sample Year 2 Mathematics: Fractions

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 2 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 1 and 2 Health and Physical Education: Emotional responses

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 and 2 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 1 - 2 Chinese Second-Language Learner Pathway: Chinese Characters

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 and 2 Chinese Characters. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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The Array Game - Calculate

The purpose of this game is for students to construct arrays and to describe them in words and numbers.

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Crocodile and Shark (F–3) - Calculate

In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Digital systems cards

This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...

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Robots, data and computational thinking: years 2-4

This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.

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Computational thinking in the Australian Curriculum: Digital Technologies

This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.

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Australian Curriculum: Digital Technologies Years F-6 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.