F-10 Curriculum (V8)
F-10 Curriculum (V9)
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The Orb is a collection of multimedia learning resources about Tasmanian Aboriginal histories and cultures. It explores the interconnections between people, Country, culture, identity, and the living community. The multimedia resources have between three and five sections in which Tasmanian Aboriginal people share their ...
The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...
This is a website to help teachers implement an Education for Sustainability (EfS) approach in their professional practice. The multi-layered site is organised into five main sections. The first (Steps) identifies four key EfS contexts and provides support for each, including 11 case studies and five teacher profiles that ...
In ASIC's MoneySmart Teaching Advertising detectives students will become detectives in a bid to help solve an alarming case of advertisements influencing children to buy or want a product. Students will investigate the different gimmicks/tricks used in advertising, how they target children and how their effect can be minimised. ...
Yarning circles provide opportunities for all to be heard, for discussions to be had and for understandings to be reached. This learning activity provides activity ideas for use in a yarning circle and will support students to develop a calendar for the yarning circle; be empowered to utilise the space regularly and meaningfully; ...
This activity introduces children to the idea of a yarning circle and its importance in First Nations Culture. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. OUTCOMES of this learning activity are for children to: understand ...
A sensory garden is a garden that engages all the senses: touch, smell, hearing, sight and even taste. Sensory gardens create a rich sensory experience as users directly and indirectly interact with the plants and the space. In addition to providing tips for creating a sensory garden and the best types of plants to choose, ...
The aim of this online refresher course is to enhance the confidence and competence of generalist primary school teachers in delivering purposeful and engaging PE. The course aims to improve student learning in schools by addressing critical challenges. It tackles the decline in physical education and the rise of sedentary ...
This learning activity will help you make connections between yarning and wellbeing programs, and how you can use yarning circles to support respectful, honest and open communication to promote connectedness among students, particularly using the morning circle routine. It is part of a sequence of 8 individual learning ...
This activity is part of a broader activity sequence that has been developed to help you design, build and use a yarning circle in your school or community. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. It will help guide ...
The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...
Sportsability is a suite of user-friendly, inclusive activity cards that have been designed to assist teachers in the delivery of sports-based activities that cater for all levels of ability. They provide activities for a variety of different game categories that assists in teaching children both general skills, and the ...
This unit of work focuses students on becoming aware of unsafe situations and using self-talk to keep themselves safe. Students identify strategies to avoid unsafe situations and communicate their understandings by creating comic strips, role plays and games. Finally students are challenged to identify an idea that could ...
Hide-and-seek constituted a series of very commonly played games, even by adults. In some games either a person or thing was hidden. The Kokominni people in the northwest of Queensland had a game called paliwan, a version of hide-and-seek. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians ...
This hide-and-seek game was described as being played by the Aboriginal children in an unidentified part of Queensland. It was called thirring-nunna (Where are we?). It is a hide-and-seek game where all players hide from a player who looks for them. The Yulunga: Traditional Indigenous Games resource was developed to provide ...
Imitation activities were a favourite and popular activity for children everywhere. In one activity children would copy the actions of the kangaroo. This is a jumping relay race based on the actions of a kangaroo jumping. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a ...
The tag game of thapumpan (shark) was observed being played by little children at Cape Bedford in north Queensland. A chasing-and-tagging game. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation of Indigenous culture by celebrating the ...
In parts of Papua New Guinea and the Torres Strait Islands players of both genders were observed playing a game of sand-ball throwing. It required a great deal of expertise to perform successfully and was often played all day. Players make ‘bombs’ out of sand and throw (lob) them into the water. The Yulunga: Traditional ...
This is a suggested outline of a traditional games event. The games and activities outlined have been modified for use with co-educational classes and groups of different age and/or abilities, as a workshop or traditional games activity over a time period of one hour to one and a half hours. Groups of six to 12 may be used. ...
In one area of Victoria the ball game of puldjungi was played. Two sides (nangkera) were chosen and a ball was kicked up between them by a non-player. When it was caught by a player of one side they attempted to throw it to one of their own team. The ball was thrown from the shoulder and caught with one hand — if both hands ...