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How computers compute

Watch as Jamie Teherani from MIT, demonstrates how a big, mechanical computer made from wood works. What does it have in common with the high-tech computers of today?

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Ladybirds

This program encourages people to observe and identify ladybirds in their own backyard. There is the potential to discover a new species or identify an introduced and harmful member of this group of insects.

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Robot biomimicry

This 9 minute video segment from Catalyst shows how inspiration from the world of animals has helped in the mechanical design of robots and adhesive materials.

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Hour of Code: Chris Bosh teaches Repeat Until statements

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, basketball star Chris Bosh explains the difference between a Repeat Until command and a Repeat Loop command. This is the third of seven clips in the Hour of Code tutorial. ...

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How to Use Scratch: Changing Colours of objects in Scratch

Make the images and objects in your project change colour when they are clicked!

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Hour of Code: Saloni on the If/Else block

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is and looks at how If/Else blocks can be used to program the movement of a zombie character. This is the fifth of seven clips in ...

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Hour of Code: Mark Zuckerberg teaches Repeat Loops

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this instructional video, Facebook's Mark Zuckerberg explains what a Repeat Loop is and how to use the repeat block. This is the second of seven clips in the Hour of Code tutorial. To ...

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Hour of Code: Bill Gates explains If statements

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Bill Gates, creator of Microsoft introduces the If statement. He explains that the If statement is a fundamental concept in computer programming. By demonstrating the use ...

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MathXplosion, Ep 20: Crack an ancient Roman code

Decrypt the ancient cipher box used by Julius Caesar over 2,000 years ago! By shifting the alphabet or replacing one letter for another further down the alphabetical sequence, you can crack a coded message. The secret to a cipher is one special piece of shared information, known as a key. This shared key is required for ...

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Unplugged Activity: Graph Paper Programming

This video introduces one of code.org's unplugged activities and provides an introduction to programming without the use of computers. One student takes on the role of "programmer", drawing arrows and scribbles on paper to guide the other student to re-create a particular picture. For more information on the activities ...

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Hour of Code: Saloni teaches If/Else statements with Scrat the Squirrel from Ice Age

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is. With the help of Scrat the Squirrel from Ice Age, she goes on to demonstrate how If/Else blocks can be used to program characters' ...

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Why every day should be Hour of Code day

Doncaster Gardens Primary School students participating in Hour of Code tell us what they love about learning coding and programming, and why they think it's important to learn for their futures. Their teacher, Carey Baldwin, offers some great starting points for both teachers and students to improve their skills – at any ...

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Unplugged Activity: Computational Thinking

This video introduces one of code.org's unplugged activities. It discusses a lesson on Computational Thinking, designed to show you how to take a big difficult problem and turn it into several simpler problems. The goal of the lesson is for a group of students to write a set of instructions for another group of students ...

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MathXplosion, Ep 47: Creative problem solving

Have you ever had a problem you couldn't solve? Here's an idea: act it out! You can use puppets, objects or people to act out the problem by trying to do what the people or things in your problem do. It will help you because you are actually doing the problem!

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Learning programming offline

You don't need fancy technology – or even any technology at all – to learn about coding. ICT teacher Carey Baldwin teaches his students the principles of programming in this great activity. The materials required? Just paper cups and some enthusiasm to learn! This video was produced to coincide with the 2014 Hour of Code ...

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Hour of Code: Introduction

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics.  This video explains what computer science is and what a computer programmer does. This is the first of seven clips in the Hour of Code tutorial. To try your hand at coding visit learn.code.org

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What skills are important for programming robots?

Listen as David McKinnon from UNSW describes some of the skills that are useful to have if you want to program robots. David explains an activity that exercises problem solving skills. Why don't you try doing it? Look at a map and find some towns that are close to yours. Use the scale on the map to work out the distances ...

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BTN: Computer code

Are you interested in finding out about computer coding? Watch this clip to see why some famous faces are promoting the benefits of learning computer programming. See how some young students are learning to code and finding that it's not that hard after all!

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How to Use Scratch: Deleting the Cat Sprite

A computer character is called a 'sprite'. Can you delete the cat sprite from your Scratch card?

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Telling robots what to do

If you were programming a robot to play a competitive game of soccer, what are some of the things you would consider? Think about some of the most basic functions of a robot, like walking, stopping and turning, to more complicated functions like recognising objects and reacting to them in a specific way.