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Pattern & Algebra Year 5 - Calculate

The focus of this activity is to discover if students can interpret information in a table and use fractions (with the same denominator) to represent different amounts. We want to encourage students to use what they know about to interpret the information in the table before applying their understanding of fractions.

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More than, less than ½ - Calculate

This game, played with ten-sided dice, in pairs or small groups, provides students with opportunities to make, simplify and compare fractions with different denominators. Students aim to collect fractions that are more than a half and less than a half, recording their rolled fractions on a score card as the game progresses.

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Café Fractions - Calculate

In this task, students take the role of the owner of a cake wholesaler, baking and supplying cakes to local café businesses. As café owners order their weekly cakes by the slice, students are required to add unit fractions together to calculate total cake orders. They then solve problems associated with subtracting fractional ...

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Crocodile and Shark (4–6) - Calculate

In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.

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Mastermind - Calculate

This small group game challenges students to use logic and problem solving strategies to name multi-digit numbers.

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Multiplying two-digit numbers using the area model - Calculate

This resources describes some games and activities that can be used to help students to learn strategies to solve multi-digit multiplication problems, including using the area model.

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The Power of Ten - Calculate

This activity aims to improve student fluency in mentally multiplying and dividing numbers by 10, 100 and 1000.

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Factors and Multiples - Calculate

These games and activities require children to identify factors and multiples to help children become more familiar with these terms. This understanding will support children’s ability to solve problems, including knowing how to add fractions with different denominators.

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Sugar Shake: Erosion experiment

This activity introduces weathering and erosion by investigating why river pebbles are often rounded. The download includes background information for teachers and an activity sheet for students. The activity demonstrates the process of erosion using sugar cubes. Students are asked to predict what might happen (a hypothesis) ...

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Location Year 5 & 6 - Calculate

The focus of this activity is for students demonstrate a systematic approach to trialing and recording possible solutions. Students are encouraged to explain the method they used, compare solutions and prove they have found all the possible solutions.

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Many heads are better than one: 9 colours activity - Calculate

This collaborative task challenges students to assemble 27 small cubes as one large 3 by 3 by 3 cube, with 9 different colours visible on each face. The task develops spatial awareness, particularly when the task is extended beyond creating a large cube.

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Engineering from farm to table lesson

In this lesson students are invited to become food and fibre engineers to research how wheat, the largest agricultural crop in Australia, gets from the farm to the table. Students take an in-depth look at the wheat industry in Australia exploring how wheat is grown, harvested, processed, utilised, and exported. Students ...

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I am an inventor lesson

In this lesson, students explore the life, work and times of Rube Goldberg. The lesson uses Rube Goldberg’s work to teach students about simple machines, how they function and their design principles. Working in groups, the students then design and create a Rube Goldberg machine that can complete a simple task. Students ...

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Tutorial: Scratch

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language that uses graphic elements rather than just text to translate logic. The tutorial is designed for educators who are learning to use Scratch.

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St Mary’s Primary School – PL ecosystem

This document illustrates the network of people and resources that make up St Mary's Primary School's Professional Learning ecosystem.

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DTiF Project report

The Leading Curriculum Change Using an Ecosystem Approach: Digital Technologies in focus: Supporting implementation of Digital Technologies evaluation report (June 2021) reports on ACARA’s National Innovation and Science Agenda funded project for the period June 2016 to June 2021. This report is highly relevant to those ...

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Wodonga South Primary School – Timeline

This document presents the milestones in Wodonga South Primary School's participation in the Digital Technologies in Focus project.

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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...