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General-purpose programming

Find out about General-purpose programming. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Interactive

Chicken farming in the living world: Stage 3

Chickens are fascinating animals and provide students with an interesting subject matter to discuss the many aspects of our living world. This interactive course for students explores the question 'Why is it important for food and/or fibre to be produced sustainably?' and comprises a series of modules and supporting videos. ...

Video

Unplugged Activity: Computational Thinking

This video introduces one of code.org's unplugged activities. It discusses a lesson on Computational Thinking, designed to show you how to take a big difficult problem and turn it into several simpler problems. The goal of the lesson is for a group of students to write a set of instructions for another group of students ...

Video

Unplugged Activity: Graph Paper Programming

This video introduces one of code.org's unplugged activities and provides an introduction to programming without the use of computers. One student takes on the role of "programmer", drawing arrows and scribbles on paper to guide the other student to re-create a particular picture. For more information on the activities ...

Video

Hour of Code: Saloni teaches If/Else statements with Scrat the Squirrel from Ice Age

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is. With the help of Scrat the Squirrel from Ice Age, she goes on to demonstrate how If/Else blocks can be used to program characters' ...

Video

Hour of Code: Saloni on the If/Else block

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is and looks at how If/Else blocks can be used to program the movement of a zombie character. This is the fifth of seven clips in ...

Video

Hour of Code: Mark Zuckerberg teaches Repeat Loops

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this instructional video, Facebook's Mark Zuckerberg explains what a Repeat Loop is and how to use the repeat block. This is the second of seven clips in the Hour of Code tutorial. To ...

Interactive

Syllabus bites: Electricity

This resource is designed to support science teachers in addressing concepts in electricity in the BOS NSW Syllabus for the Australian Curriculum in Science - Stage 3. Making decisions about the use of electricity is approached from an understanding of circuits, sources and sustainability.

Interactive

Aim to Sustain

Students identify and explore ways in which human activity can threaten biodiversity and the health of our planet. Students are encouraged to take positive action to promote sustainability. The four resources: Get the message, Help a habitat, Alien invaders and A world of difference include videos, SMART notebooks, worksheets ...

Video

Dr Ove Goegh-Guldberg

This 5 minute video segment from Catalyst highlights the vulnerability of some of our ecosystems and the way abiotic factors can have a dramatic effect. It also exemplifies the difficult process of having new scientific ideas accepted.

Interactive

Sites2See: Aim to sustain

A page supporting learning for sustainability, with selected links to interactive resources, including videos, games and activities for K-6 students, teachers and parents. This resource relates to the 'Aim to sustain' resources produced for Stage 3 and 4 students.

Video

Pedigree Dogs

This 12 minute video segment from Catalyst demonstrates how scientific knowledge can improve the well-being of our domestic pets and change public opinion. This show exemplifies the benefits of the application of our understanding of genetics and evolution.

Interactive

Ecospace

A resource for Stage 3 students called Ecospace which takes students on a journey through the design process, requiring them to explore a real space in their immediate learning environment and to show a real school audience how improvements could be made.

Online

Exploring the production and marketing of seafood

This is a teacher resource containing a series of inquiry teaching sequences relating to seafood production and marketing in Australia. It contains material to assist planning, implementing and assessing a research task about the technologies and methods used in the fishing and aquaculture industries to catch and farm seafood, ...

Online

Investigating technologies in agriculture

This is a teacher resource containing a series of inquiry teaching sequences about the role that technologies play in the production of food and fibre in Australia. It contains material to assist the planning, implementing and assessing a study of a range of primary industries and the innovative methods and equipment they ...

Interactive

Refugees welcome here

This resource embeds the use of online collaboration tools and 21st century learning skills in a student-centered hands-on project designed to welcome refugees into their community. The syllabus outcomes are aligned to NSW Stage 4 English, Geography or Visual Arts but this could be used with older or younger students by ...

Interactive

Thermal comfort – sustainability action process (Years 7–10)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

Online

Algorithms

Find out about algorithms. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Interactive

Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...