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Australian Curriculum: Digital Technologies Years F–2 Sample assessment task: Stepping out

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as well as ...

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Position and location: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Position and location. Students describe the positional relationship between different objects using relevant spatial language. Support students in learning to describe position, direction and movement.

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The teen game

Students use standard place-value partitioning to represent 'teen' numbers.

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Which tin?

Use this diagnostic task in the style of a one-on-one interview to assess a student's knowledge and understanding of an object's properties, and their use of comparative language.

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Desk through the doorway

Use this diagnostic task in the style of a one-on-one interview to assess a student's understanding and skills in comparing length.

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Statistics and probability: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.

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First steps in mathematics: Space

This guide supports teachers to develop students’ geometric understandings.

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Categorisation

Use this task to assess students’ knowledge and understanding of properties of shapes, and language they use when describing common features.

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Deadly data

Students select a suitable question for gathering data, they collect simple data and record responses, and then use a simple data display to represent, read and interpret data.

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Which lunchbox holds more?

Use this diagnostic task to assess what students know about volume and units to compare volumes.

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Algebra: Foundation to Year 9

This comprehensive resource describes the progression of algebra-related ideas and algebraic thinking. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in algebra including teaching and cultural implications.

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Odd & Even Year 1 & 2 - Calculate

In this lesson students investigate odd and even numbers.

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Pattern Blocks - Calculate

This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?

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'Dog In, Cat Out' - Time Unit - Calculate

Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.

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Stand up, sit down - Calculate

This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.

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Work sample Year 1 Mathematics: Equilateral triangles

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Mathematical modelling: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive situations including simple money transactions.

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Shapes and objects: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Shapes and objects. Students compare and classify the properties of common shapes found in the classroom, home or local environment.