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Spinifex Mouse: Unit of work

This unit of work has been written to support the book Spinifex Mouse. Set in the Pilbara region of Western Australia, this is a story about the nature of a little mouse and the very important lesson that he learns. This unit includes practical ideas for using this book in your classroom.

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Work sample Year 1 and 2 Music: Animals percussion composition

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 and 2 Music. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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5 Easy Drama Games for the Early Elementary Classroom

Drama games tap into students’ imagination and can be used in any classroom for a variety of purposes—in warm-ups or closures, team-building activities, or to accompany and enhance a lesson plan.

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Fire in song

Explore the deep cultural importance of fire ('Gurtha') in Yolngu culture, that links to ancestral traditions, land, and water, shaping laws and knowledge through rich songs, dances, and designs. Fire embodies a connection to the past and sacred landscapes.

Downloadable

Movie magic

This resource provides eight lessons about the process of movie making in Australia through the various production steps from writing, shooting and editing the film to promotion of the finished film. It considers the legal rights of the creators and the responsibilities of consumers. The lesson plans are accompanied by ...

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In search of Monet

In search of Monet is presented as an adventure, a series of games where students imagine that they are taking a trip to France to find out about Monet and his work. Students create a trip diary, postcards, souvenir shop items such as T-shirts and shopping bags; a Monet exhibition and catalogue; and a quiz, exploring a ...

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Landscape Painting

This teaching activity explores the ways that artists render foreground, middle ground, and background in a landscape painting. Students will then create a landscape painting using various techniques to portray illusions of depth and reflection.

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Work sample Year 5 and 6 Drama: Blueback: Readers' Theatre

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 and 6 Drama. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Brain break bops

Brain break bops are interoception activities(mindful body awareness activities) for pre-school and early primary school students. Building interoceptive awareness (feeling more connected with your body and your bodily signals) requires students to actively notice changes in their body state. This series of two-minute animated ...

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Astronomical knowledge in art

In the Visual Arts Indigenous narratives are shared through symbols and with materials made from and of country. The artworks in this resource show how Aboriginal artists represent astronomical knowledge and stories in different ways. Take students through the work of two Indigenous artists, exploring the traditional techniques ...

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How can movement and music tell a story?

In this teaching activity, students will choreograph a sequence of ballet movements to tell a story. Students will explore conceptual and practical elements of classical ballet and learn basic ballet vocabulary through demonstration.

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Work sample Foundation Year Dance: Snow play

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Dance. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 3 and 4 Media: Machinima: Rowan of Rin

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Media. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

Online

Book analysis with AI techniques

This learning sequence explores text analysis through Natural Language Processing, a significant application of Artificial Intelligence. Teachers and students are led through a series of video tutorials to develop a Python program that can break down and analyse the content of a complete text and use smart sentiment analysis ...

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Visual to text coding: Lesson 11

This is the eleventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. It builds on the coding concept of functions. With the addition of parameters, functions allow the programmer to adapt their reusable code’s behaviour, tapping into the Computational ...

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Visual to text coding: Lesson 7

This is the seventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces iteration (also called loops).

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Visual to text coding: Lesson 2

This is the second in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to make decisions (branching) and identify data types.

Online

Project Quantum: Online assessment system

Project Quantum helps computing teachers check their students’ understanding, and support their progress, by providing free access to an online multiple-choice assessment system and question bank. To use Project Quantum, you will need to create a free account.

Online

Describing an everyday object

In this lesson, students act like the inventor of an everyday object that does not yet exist. Students abstract the essential details, and describe what need would be fulfilled by the new object and how, specifically, it functions. They will then translate the description into a format appropriate for modeling the object ...

Online

Game design

This sequence of lessons integrates game design using scratch and a Makey Makey programming board.