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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

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Questacon Cyber Castle Challenge

Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.

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Sphero Invent a Game

This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.

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Learning to loop

Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.

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Recording data in a game of Kolap: Part 1

In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.

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Game design

This sequence of lessons integrates game design using scratch and a Makey Makey programming board.

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Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

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How can I develop a wide range of skills while moving? – Stage 2

In this unit students develop a wide range of skills including running, jumping and throwing using a wide range of activity styles, including an inquiry-based approach. Students make connections to how these skills may transfer to other movement activities including a school-based athletics carnival. They apply this knowledge ...

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Moving in time

In this unit students develop skills through participation in a range of rhythmic and expressive activities. Students use the elements of composition to create and perform compositions and sequences and identify the relevant components of fitness.

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Getting to know games

In this unit students will learn and refine fundamental movement skills in a range of game contexts. Students will participate in a variety of movement activities to demonstrate and enhance body control, body awareness, object manipulation, anticipation and timing. Students will participate in competitive and non-competitive, ...

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Visualising data for a game of Kolap: Part 2

In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.

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Algorithms for First Nations Australian games

In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.

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Playing for life activity cards (F-2)

The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...

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Playing for life activity cards (3-4)

The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...

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Yulunga: chuboochuboo

A chuboochuboo is a wallaby skin stuffed with grass and about the size of a football. Men, women and children played the game. The game generated a great deal of fun and enjoyment and never any arguments. It was observed being played in parts of South Australia. The Aboriginal people of the Lower Murray and surrounding ...

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Yulunga: kai wed

In this game from the Torres Strait Islands, a number of players stood in a circle and sang the kai wed (ball song) as they hit a ball up in the air with the palm of their hands. The game was often played using the thick, oval, deep-red fruit of the kai tree, which is quite light when dry. This game was apparently introduced ...

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Yulunga: inkanyi

Although not a universal activity, athletic events were common. In a part of central Australia the children would have running races together. The race was a cooperative effort. According to age, running speed and fitness levels, runners started at different distances and all players attempted to finish together. This activity ...

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Yulunga: ngor-go

A form of spin-ball was played among the lower Tully River people. The spinner was made out of a gourd of the Benincasa vacua. This game was played by women more often than men. It was known among the Mallanpara people of north Queensland as ngor-go, after the name of the gourd used. This activity comprises making and playing ...

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Yulunga: giriga

A duck ‘catching’ game was played by little boys and girls at Cape Bedford, Cooktown and the McIvor regions in north Queensland. This game was recorded by Walter Roth in the early 1900s. This is a role-play, running-and-chasing tag game suitable for younger children. The Yulunga: Traditional Indigenous Games resource was ...

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Yulunga: luka-pul pul

Finding-the-object games were played in many parts of Australia as well as the Torres Strait. The objects to be found were usually the eye lens of a fish or other animal. The hidden article would often be the lens, obtained after cooking, from the eye of a fish, possum, rat or wallaby. The usual method of hiding the lens ...