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Physical world

This learning activity about reflection and refraction of light is designed to investigate how students work together as a team to apply the scientific knowledge and skills they have learned during class to a new or novel situation. This requires a particular focus in teaching the students explicit teamwork, leadership ...

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Work sample Year 5 and 6 Drama: Blueback: Readers' Theatre

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 and 6 Drama. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Subtraction Strategies - Calculate

This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).

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More than, less than ½ - Calculate

This game, played with ten-sided dice, in pairs or small groups, provides students with opportunities to make, simplify and compare fractions with different denominators. Students aim to collect fractions that are more than a half and less than a half, recording their rolled fractions on a score card as the game progresses.

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Location Year 5 & 6 - Calculate

The focus of this activity is for students demonstrate a systematic approach to trialing and recording possible solutions. Students are encouraged to explain the method they used, compare solutions and prove they have found all the possible solutions.

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Crocodile and Shark (4–6) - Calculate

In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.

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The Geometry and Algebra of Honeycomb - Calculate

This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.

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ROWCO - Calculate

ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.

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The Human Impact of Climate Change

Find a Teacher Guide, detailed lesson plans and associated resources for teaching about topics such as the links between climate change and human rights. Support development of understandings of the unequal impacts of the climate crisis in different places in the world and explore how communities around the world are responding ...

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How can I solve problems while moving? - Stage 3

In this unit students recognise possible solutions to movement challenge and apply a variety of strategies. They reflect upon previous experiences and suggest ways to refine performance. Students create, adapt and apply rules to provide an inclusive learning environment that caters for individual strengths.

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Identity charts

Use identity charts to help students consider the many factors that shape their own identity and that of groups, nations, and historical and literary figures. Videos provide examples of how teachers are using identity charts to explore topics such as civil rights.

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Where’s the mankarr? Video observation data: Part 1

In this first of two lessons, students investigate data from animal observations recorded by a video camera. Students take on the role of ‘researchers’ and use secondary data about an endangered Australian marsupial.

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Engineers are problem solvers

In this lesson, students find examples of engineering all around them and identify the importance of engineering in our daily lives. They explore the engineering design cycle through a simple hands-on challenge.

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Australian Constitution Centre Resources

Find detailed lesson plans for appropriate levels of schooling supporting topics such as the Rule of Law, Representative Democracy, Australian identity, federation and the Constitution, Australia’s legal system, the Courts and the Australian Justice System, The Constitution and the Making of Law in Australia, The High Court ...

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Work sample Year 5 and 6 Health and Physical Education: Team challenges

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 and 6 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 5 and 6 Health and Physical Education: Identity

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 and 6 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 5 Mathematics: Who were the fastest swimmers?

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Money Year 5 & 6 - Calculate

The focus of this activity to challenge students to apply their knowledge of the four operations to solve a problem involving money. Students also need to demonstrate their ability to explain using evidence which option is the best.

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.