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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Event Planner - Calculate

This investigative project gives students the experience of being a professional ‘event planner’, by organising a special event such as a wedding reception, farewell or special birthday party. Students are asked to prepare a comprehensive plan that outlines a floor and seating plan, a fully costed menu, a monetary quote ...

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Voronoi Diagrams - Calculate

This unit of work explores coordinate geometry in the context of Voronoi diagrams. Students use linear coordinate geometry to construct Voronoi diagrams by finding the gradient of a line segment, then finding the midpoint, a perpendicular line and finally the perpendicular bisector.

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Even and Odd Orcharding - Calculate

What makes even numbers special? What makes odd numbers… well… odd? Help these farmers plant their fruit trees in rows and patterns, and see what happens when we add, subtract and multiply different combinations of these numbers together! Use this low threshold, high ceiling task to explore the properties of even and odd numbers.

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Throw a Shape - Calculate

In this game, students throw dice to determine the number of edges and vertices of a 3D shape, they then use physical materials to build their shapes. The game gives them an opportunity to practise geometric reasoning, identifying shapes based on their properties and visualising objects in three dimensions.

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On, Over, Under, Beside - Calculate

This simple game helps students develop their understanding of positional language.

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Transformations Year 3 & 4 - Calculate

This lesson helps students explore different shape transformations and describe symmetry in objects and images.

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Bunny Ears - Calculate

This quick game encourages students to use their fingers to model numbers in different ways.

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Crocodile and Shark (F–3) - Calculate

In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.

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Problem Solving (Year 6) - Calculate

This unit investigates the idea of problem solving in the year 6 classroom. By the end of Year 6 students should be able to solve problems involving addition, subtraction, multiplication and division or any combination of these processes. They should have a variety of problem-solving strategies in their repertoire, both ...

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Next Ten - Calculate

This activity challenges students to continue a number sequence from any starting point. Using counters or other physical materials to create the number sequence prior to recording may help students, as they will be able to see what the number pattern looks like.

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Patterns & Algebra Year 6 - Frogs Lesson - Calculate

This activity is designed to encourage students to engage with a problem, before they overthink it. Too often in class we begin with what is familiar to students and gradually increase the challenge. This problem begins with a challenge and encourages students to work backwards to solve a simpler problem, before applying ...

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100 Face (Cuisenaire Rods) - Calculate

This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.

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Mystery Picture - Calculate

This activity asks students to follow directions and use grid coordinates to create a picture.

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Whisper Whisper Loud - Calculate

This game explores number sequences and practises skip counting.

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Duck in a Bucket - Calculate

In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.

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The maths behind RGB images

In this lesson, students explore the RGB (Red, Green, Blue) colour model commonly used in digital imaging and display systems. They learn how each colour in the RGB model is represented by 8 bits and understand why there are 256 color intensities for each channel. Students will represent the 8 bits using their mathematical ...

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Reasoning Year 5 - Calculate

The focus of this activity is for students to recognise the relationship between the dimensions of a square or rectangle and the perimeter and area of these shapes. Students will need to use a systematic approach to show that they have found all the possible solutions.

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Pattern & Algebra Year 1 - Calculate

The focus of this activity is to discover if students can use their knowledge of repeating patterns created with objects and extend this to number patterns. It is important to remember to ask students to continue patterns to the right and left. This is important as students need to be able to count forwards and backwards.

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Race to... - Calculate

This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.