F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson, students calculate the average expected value of losses on a roulette wheel over time, and use these values to analyse the cost of gambling on these games. They also study the flaws inherent in betting systems to determine whether these systems are weighted in the favour of game operators making a profit. ...
This lesson explores how we perceive randomness. Students toss coins and record their observations while half of the class fake their results. They will then explore the differences between the random results and fake results sets and investigate theoretical probabilities for large numbers of coin flips. The lesson is outlined ...
This planning resource for Year 4 is for the topic of Conduct chance experiments. Students conduct repeated chance experiments. Students carry out an experiment multiple times, record the results, and identify and describe any variation in these results.
This lesson explores how to predict outcomes of games of chance. Students investigate the concepts of luck, skill and fairness, using dice games. They calculate probabilities for one and two dice rolls and compare the odds for different combinations of dice in a variety of game scenarios. The lesson is outlined in detail ...
Mathematician Lily Serna visits Luna Park to explain a great probability pitfall. She shares a century-old tale from Monte Carlo casino, and then she puts its lesson to the test. If you flip a coin and it lands on heads three times in a row, what result would you predict for the next flip? Find out why intuition might land ...
Do you know what chance is? It's the probability or the likelihood of something happening. Watch this video as Grace explains the probability of picking a red marble out of a bowl. What's the probability of picking a green marble?
An interactive resource in which students explore, interpret and draw Venn diagrams with two attributes.
Interactive activities supporting students learning to describe regions of a Venn diagram.
A simple interactive simulation in which students compare probabilities.
In this introductory activity students use a simple thumb-wrestling tournament to analyse a series of matches in which there can only be one victor. Students work in small groups to explore different ways of mapping out the events of a tournament, introducing the concept of constructing sample spaces and tree diagrams as ...
This is a 15-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. In year 8, students see that these are a special case of finding probabilities of events by summing probabilities of the disjoint (or mutually exclusive) outcomes ...
This is a 22-page guide for teachers. The module provides an introduction to set notation and demonstrates its use in logic, probability and functions.
An interactive exploration of the relationship between Venn diagrams and Two-way tables.
Worked examples and guided exercises to assist students learning to use Venn diagrams as an organiser for solving mathematical problems.
An interactive exploration of Venn diagrams with three attributes.
This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. How likely is an event: certain, likely, equal chance, unlikely or certainly not? Answer some questions using these words and then build your own examples. Learn how to describe ...