F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Your search returned 60 results
This planning resource for Year 1 is for the topic of Place value. Students further establish part-part-whole when exploring one- and two-digit numbers. They use partitioning to think about and represent numbers in different ways.
Students recognise amounts to five without counting.
Students recall the twos number sequence and use skip counting by twos to count a collection.
Gasp! The goat burglars robbed the piggy bank and stole all the pig's money! As a team, use subitising to estimate how big the heist is and recover the fortune from those greedy goats. Then, use number sentences to explain your thinking. Mathematical ideas and strategies this game supports: - Estimate the total of a collection ...
The content of this book is organised into topics including understanding whole and decimal numbers, and understanding fractional numbers.
In this second of three lessons, students are provided with the opportunity to play with their leaf families, and consider the many possibilities. They represent their leaf stories using pictures, numerals and symbols.
In this lesson students investigate odd and even numbers.
This downloadable lesson resource introduces the concept of ‘Number Walks’: taking a stroll with the class or group around the school or the local neighbourhood. Guided by the teacher, students note down anything they see that relates back to their understanding of the topic and then conduct a plenary session back in the ...
This resource introduces a number of activities focused around number patterns. Helping children to explore, continue and describe number patterns can lead to an early understanding of algebraic concepts.
This activity provides students with an opportunity to partition numbers in different ways. Partitioning is an important concept as it allows numbers to be broken up so that they’re easier to use.
The focus of this activity is to discover if students can represent numbers, without the need to count from 1. If students ‘trust the count’ from here they will be able to use strategies to combine collections. If students do not ‘trust the count’ they may be able to combine two collections by counting by ones, but this ...
This sequence of 6 tasks explores relationships between numbers 1 to 20 through subitising, comparison, and using 5 and 10 as benchmarks. Students organise collections and use subitisable patterns to help count the total in their collection. Students also compare their collection with a friend to see who has more and who ...
This quick game encourages students to use their fingers to model numbers in different ways.
In this first of three lessons, students investigate the concept of Yuendumu leaf games and stories and become familiar with how they can be used for addition, subtraction, quantification, counting and subitising.
The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.
This lessons explores the use of Cuisenaire rods and uses play to introduce them to students.
This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.
In this game, students add single digit numbers and subitise domino dot patterns.
In this final of these three lessons, students work in groups to reflect on and record their learning about representing number stories using Yuendumu leaf games and stories. They represent their leaf stories using pictures and numerals.