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Coding a sentimental chatbot in Python

Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...

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Data compression

Students will learn how the information in a pixel can be manipulated to change the image, and apply a bitmask filter to an image to remove some information and reduce the memory size of the file. Finally, students will modify the filter to find a balance between quality and small file size. Based on the original lessons ...

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Transformation: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Transformation. Students explore and develop their understanding of the enlargement transformation using dynamic geometry software. They will investigate what changes and what remains the same when a shape or object is enlarged. Students will look for patterns in the ...

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Volume and surface area: cylinders: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Volume and surface area: cylinders. Students calculate the surface area, volume and capacity of cylinders and solve related problems.

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Volume and surface area: prisms: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Volume and surface area: prisms. Students solve problems involving the surface area and volume of right prisms.

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Patterns and number facts: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Patterns and number facts. Students bring together knowledge and skills of algebraic and graphical representations of linear functions and quadratic functions. They make these connections by systematically varying the parameters in the rules y = ax + b and y = a(x + ...

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Graphs: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Graphs. Students work with points, straight lines and line segments on the Cartesian plane, and use the coordinates of points to apply the formulas for calculating the gradient, midpoint and length of a line segment (distance between two points). They use digital tools ...

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Statistical analysis: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Statistical analysis. Students have knowledge of various representations of data and can now extend this to comparison. Students compare many data sets of numerical variables to make comparisons using appropriate mathematical vocabulary. Students consider the shape and ...

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Systems Thinking and AI applications

This lesson takes a systems thinking approach to understanding the place of artificial intelligence (AI) as a component within solutions to real world problems, such as predicting bushfire hotspots, spotting and monitoring animals in the wild, automated horticulture and agriculture, and early detection of medical issues.

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Represent collected data: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Represent collected data. Students are familiar with different types of visualisations of data and variables and can evaluate and interpret data displays. Students can label data as categorical (ordinal or nominal) or numerical (discrete or continuous) and consider which ...

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AI ethics - What's possible, probable and preferred?

The development and ubiquity of Artificial Intelligence raise a number of social and ethical matters that students can explore in the Digital Technologies classroom. This lesson idea outlines a project to help students frame such discussions using the curriculum Key Idea of Creating preferred futures, tying into Critical ...

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Creating a Space AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) poster experience using Unity 3D and Vuforia SDK for Unity 3D. This lesson is within the context of a Space-themed example, however, it could be used for other contexts such as Biology, Geography, Art or more.

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Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

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Seeing the wood for the trees

In this lesson sequence students summarise data using advanced filtering and grouping techniques, for example pivot tables in spreadsheets and aggregation functions in databases.

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Hot or not?

This lesson sequence focuses on the incremental or Agile approach to development and encourages students to follow the evolution of a temperature conversion tool for a Food Technology teacher. It uses an Excel spreadsheet application as the prototyping tool.

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Fibonacci served three ways

In this lesson sequence students learn to code separate modules that perform discrete functions but collectively meet the needs of the solution. They select the most appropriate algorithm based on the type of problem.

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Breaking up can be good

This lesson sequence provides an introduction to the skill of decomposition by having students develop discrete modules which together serve a single need: a maths teacher asks for a program that can be used to demonstrate aspects of maths. This sequence can be used in conjunction with ‘Comparing and selecting appropriate ...

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Behaving with real class – Using a visual language

This lesson sequence offers an approaches to teaching object-oriented principles using visual programming. It attempts to address the problem that many of programming languages are too complex and their environments confusing for many students.

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Behaving with real class - Using a text-based language

This lesson sequence offers an approaches to teaching object-oriented principles using text-based programming. It attempts to address the problem that many of programming languages are too complex and their environments confusing for many students.

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Spreadsheets come alive

In this lesson sequence use the ‘Odds and evens’ problem as a springboard. Students construct interactive spreadsheets designed to address particular needs. This lesson also demonstrates an approach to programming known as rapid application development (RAD).