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Possible outcomes: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Possible outcomes. Students are introduced to more complex probability concepts, terminology and visual representations. These concepts may be challenging for students to comprehend and will need multiple examples incorporating relevant teaching strategies.

Online

Mathematical modelling (Number): Year 8 – planning tool

This planning resource for Year 8 is for the topic of Mathematical modelling. Students use their knowledge and show proficiency in solving problems with rational numbers. They will apply efficient strategies and use digital tools such as a calculator, where appropriate and verify solutions to various problems.

Online

Use variables: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Use variables. Students students recognise pronumerals and variables in formulas they have been exposed to. They are presented real-life scenarios and explore the relationship between variables using algebraic notation as a representation.

Video

Explicit instruction for phonics overview

This video provides an overview of a phonics instructional model for reading and spelling. It is presented by literacy specialists Elaine Stanley and Rebecca McEwan.

Online

Metric units and using instruments: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Metric units and using instruments. Students develop understanding and use of metric units to estimate, measure, order and compare objects according to their length, mass and capacity.

Online

Weather forecast from the stratosphere

This lesson sequence is designed to introduce students to data analysis using a spreadsheet such as MS Excel. The project is based on a real world problem and a real data set from a weather balloon launched in Australia earlier this year. The project consists of 5 lessons of variable length, each with a different focus. ...

Online

Mathematical modelling (Measurement): Year 8 – planning tool

This planning resource for Year 8 is for the topic of Mathematical modelling. Students use mathematical modelling to solve problems involving ratios and rates in a financial context.

Online

User interface design: Controllers for all

In this lesson, students design and implement a new user-interface that allows a user to interact with a digital program. This lesson idea was created by Rebecca Vivian.

Online

Formulate and manipulate expressions: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Formulate and manipulate expressions. Students extend the distributive law to expanding the product of two binomials (ax + b)(cx + d) and the factorisation of non-monic quadratic expressions with integer coefficients. Students practise algebraic manipulation involving ...

Online

Sphero: Catch me if you can

By years 5 and 6 many students may have had some experience with a visual programming language such as Scratch or Blockly that is the basis of the Hour of Code. Sphero will take the screen based control of an image to the next level by introducing a robotic device controlled by a visual programming language. This lesson ...

Online

Coding for GUIs (JavaScript edition): Index page

This lesson sequence provides step-by-step video tutorials and challenges to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.

Online

Find unknown values: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Find unknown values. Students consolidate their knowledge of number facts up to 20 and are encouraged to practise these to aid recall. They learn number facts for addition and subtraction up to 20, becoming familiar with the different combinations. Students recall and ...

Online

Visual to text coding: Lesson 7

This is the seventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces iteration (also called loops).

Online

Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

Online

Visual to text coding: Lesson 9

This is the ninth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It explores creating powerful programs for managing and analysing data, by combining the previous skills of using loops and working ...

Online

Systems Thinking and AI applications

This lesson takes a systems thinking approach to understanding the place of artificial intelligence (AI) as a component within solutions to real world problems, such as predicting bushfire hotspots, spotting and monitoring animals in the wild, automated horticulture and agriculture, and early detection of medical issues.

Online

AI quiz

This lesson provides an opportunity for students to draw on their ethical understanding when asked to respond to different scenarios. The scenarios feature information systems that incorporate an AI application. Students are given four options to select which one they believe to be the ‘right’ thing to do. Students develop ...

Online

Choose your Ozo adventure

Using Ozobots students use and develop unusual types of data: Redefining “What is data?”. This lesson idea was created by Ben Jucius.

Online

Coding for GUIs Lesson 3: Timers and triggers

This is the third in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual to text coding lesson series.

Online

Coding for GUIs Lesson 5: GUIfy my program!

This is the fifth in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.