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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

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Questacon Cyber Castle Challenge

Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.

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Sphero Invent a Game

This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.

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How can I develop a wide range of skills while moving? – Stage 2

In this unit students develop a wide range of skills including running, jumping and throwing using a wide range of activity styles, including an inquiry-based approach. Students make connections to how these skills may transfer to other movement activities including a school-based athletics carnival. They apply this knowledge ...

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Getting to know games

In this unit students will learn and refine fundamental movement skills in a range of game contexts. Students will participate in a variety of movement activities to demonstrate and enhance body control, body awareness, object manipulation, anticipation and timing. Students will participate in competitive and non-competitive, ...

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Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

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Visualising data for a game of Kolap: Part 2

In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.

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Algorithms for First Nations Australian games

In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.

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Learning to loop

Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.

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Game design

This sequence of lessons integrates game design using scratch and a Makey Makey programming board.

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Recording data in a game of Kolap: Part 1

In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.

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Moving in time

In this unit students develop skills through participation in a range of rhythmic and expressive activities. Students use the elements of composition to create and perform compositions and sequences and identify the relevant components of fitness.

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How to Use Scratch: Changing the costume of your Sprite

Make your Sprite look its best by learning how to change its costume.

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Yulunga: kai wed

In this game from the Torres Strait Islands, a number of players stood in a circle and sang the kai wed (ball song) as they hit a ball up in the air with the palm of their hands. The game was often played using the thick, oval, deep-red fruit of the kai tree, which is quite light when dry. This game was apparently introduced ...

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Yulunga: weme

The Walbiri people of central Australia played a stone-bowling game. One player rolled a stone, which was used as a target by the second player. In the traditional game players alternated turns, with each one aiming at the other’s stone. This is a bowling game in which balls are rolled underarm along the ground to knock ...

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Yulunga: wabbyn

The Injibandi people of Western Australia had many guessing games. Wabbagunja kambong, wabbyn, ngabbungee jenarnung, kambugenjin were some of the names of their guessing games. Guessing games were often played around the campfire after the day’s hunting was over. Women might also play these guessing games among themselves ...

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Yulunga: kangaroo

Imitation activities were a favourite and popular activity for children everywhere. In one activity children would copy the actions of the kangaroo. This is a jumping relay race based on the actions of a kangaroo jumping. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a ...

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Yulunga: kamai

Using a length of twine, adult women and young children of both genders often amused themselves for hours at a time with cat’s cradle (string-figure games). These were played almost everywhere throughout Australia and also in the Torres Strait. In some areas older boys and adult men also played these games. Elaborate figures ...

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Yulunga: borna jokee

In parts of Western Australia mimic battles with toy spears frequently took place among the younger male members of the camp. Mock fights and duels were fought. There were also trials of skill with kyley and spear and kangaroo and emu hunts, the children taking turns at being hunter and hunted. In these activities the boys ...

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Yulunga: weet weet

The throwing of the play-stick, commonly called the weet weet (‘wit-wit’) was a popular activity among Aboriginal people in some parts of Australia, and various contests were held. The weet weet was often referred to as the ‘kangaroo rat’, because when thrown correctly its flight resembled the leaping action of this small ...